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News
Nintendo's influence on independent devs and their games
Independent developers share the influence that Nintendo has had on their work.
March 16, 2018
Video: How SimCity's sandbox was built
In this 2013 GDC talk, Maxis' Dan Moskowitz explains how SimCity's sandbox was built.
March 16, 2018
Established Japanese devs are making games under a new approach
A profile published by Polygon earlier today examines how a growing number of established Japanese game developers have taken a different approach for creating new titles.
March 16, 2018
One dev's quest to support every controller you can plug into a USB port
Gamasutra speaks with the creators of Super Slime Arena about supporting every controller they could plug into a USB port -- from flight sticks to the Donkey Konga bongo drums.
March 16, 2018
Get a job: Disruptor Beam is hiring a VFX Artist 2
Disruptor Beam is looking for a VFX Artist to create stunning VFX in Unity for both gameplay and UI events as a member of its Massachusetts-based team.
March 16, 2018
Road to the IGF: Funomena's Luna
Luna is a soothing VR fairytale, one where players will play in gardens, solve puzzles among the stars, and help a bird make its way home.
March 16, 2018
Opinion: So what does the science say about games and violence?
In the wake of renewed debate about violence and video games, Gamasutra contributor Katherine Cross dons her academic cap and examines what the sciences have to say on the subject.
March 16, 2018
Omega Labyrinth Z banned in the UK for sexualization of minors
Japanese RPG Omega Labyrinth Z has been banned in the UK due to the danger presented by its "salacious nature" and sexually explicit content.
March 16, 2018
EA is overhauling Battlefront II's controversial progression system
After the 'progression update' has been implemented, players will only be able to obtain Star Cards and other gameplay-affecting items by playing the game and racking up experience points.
March 16, 2018
Subway Surfers becomes first game to surpass 1B downloads on Google Play
The evergreen title, co-developed by Sybo Games and Kiloo, launched all the way back in 2012, but has managed to stay relevant in the years since.
March 16, 2018
Read Short Stories, Become A More Well-Rounded Level Designer
For level designers looking to deepen their "well of inspiration." A call to read more short stories and some practical tips on how to do so.
March 16, 2018
Combining tower defense with a shooter - game design implications
The preconceptions you have about what the final product should look like often look great on paper, but do not fare so well in reality. We go on a journey through X-Morph: Defense development and look at the changes it went through over time.
March 16, 2018
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