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News
Kids' prosthetics nonprofit Limbitless receives free GDC Play space at GDC 2018!
Organizers have donated space in the GDC Play area, where Limbitless will be showcasing some of its prosthetics tech -- and how games are being used to help kids learn to use those prosthetics.
Feb. 6, 2018
Get a job: Intel is hiring a Graphics/Software Engineer
Intel is looking for a Graphics/Software Engineer to work with its world-class team and develop software for Intel's latest GPU/CPU architecture.
Feb. 6, 2018
Though still open to the public, E3 2018 has dedicated 'industry only' hours
E3 will once again open its doors to the paying public in 2018 but, unlike last year, the annual expo will block off three hours for industry professionals most mornings.
Feb. 6, 2018
Learn to make better, more accessible games at the GDC 2018 UX Summit!
The 2018 Game Developers Conference�is just weeks�away, so�today organizers want to quickly let you know about some of the great UI/UX design talks taking place during the conference!
Feb. 6, 2018
Microsoft has a Battlegrounds Xbox One S bundle on the way
Starting February 20, Microsoft is bundling its big console exclusive with new Xbox One S systems.
Feb. 6, 2018
Video: How Runescape never missed an update
In this 2016 GDC session, Jagex's Conor Crowley covers how the development team for RuneScape moved from an established development process to multiple agile cross-disciplined teams without missing an update.
Feb. 6, 2018
Viz Media makes its debut publishing games with The World Next Door
Viz Media announced its collaboration with Portland-based indie studio Rose City Games to create The World Next Door, the company's first foray into publishing video games.
Feb. 6, 2018
Why being trapped in a loop makes Reigns: Her Majesty so satisfying
We swipe right into the weirdness of Reigns: Her Majesty with Nerial lead developer Francois Alliot.
Feb. 6, 2018
Outrealm Post-Mortem, Part 1
Part 1 of my multi-part series on Outrealm's Post-mortem. This part focuses on my progression as a developer over the course of the project. It covers my lessons learned and how my outlook on Game Development has changed.
Feb. 6, 2018
Level Design: Understanding a level
Recently, I decided that I wanted to start a blog to discuss various aspects of game development and the game industry. This post focuses on the area of level design, with the idea that future posts will expand upon some of what is disscussed here.
Feb. 6, 2018
Why people aren't buying your game
If you feel like you are just throwing darts trying random marketing schemes then understanding what a marketing funnel is can really help. In this post I will introduce this concept and illustrate where things can go wrong.
Feb. 6, 2018
Understanding the Attack Vectors of CVE-2018-0101 – Cisco ASA Remote Code Execution and Denial of Service Vulnerabilit …
On January 29, 2018, the Cisco PSIRT published a security advisory about a remote code execution and denial of service vulnerability affecting the Cisco ASA and Cisco Next-Generation Firewall platforms.
Feb. 5, 2018
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