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News
GDC 2018 reveals first Board Game Design Day talks!
The popular Board Game Design Day returns to GDC next year, featuring talks from tabletop game design experts on everything from randomness to integrating a companion app into Mansions of Madness!
Oct. 30, 2017
Get a job: iGotcha Studios is hiring a Tools Developer
iGotcha Studios is seeking a passionate programmer to join its Stockholm-based studio as a Tools Developer.
Oct. 30, 2017
Video: How Naughty Dog designed The Last Of Us' brutal melee system
Naughty Dog's Anthony Newman takes to the stage at GDC 2014 to deconstruct a complicated topic: the melee system at play in the studio's brutal post-apocalyptic 2013 game The Last Of Us.
Oct. 30, 2017
Dev draws flak for making a game about resisting oil pipelines
The political fire around Thunderbird Strike is a good example of the pushback devs should be prepared for when making games with themes & messages that might run counter to interests of major powers.
Oct. 30, 2017
Devs can now peruse the talks and data from Twitch's inaugural Dev Day
This month Twitch took a swing at hosting a Developer Day ahead of its annual TwitchCon event, and now the fruits of that labor are available online for curious devs to peruse at their leisure.
Oct. 30, 2017
Nintendo Switch closing in on 8M sales worldwide
According to the latest figures from Nintendo, Switch sales totalled 7.63 million units as of September 30, 2017, but it's likely even more have flown off shelves in the month since.
Oct. 30, 2017
Sales and profits up at Nintendo as the Switch continues to shine
Nintendo has released its financials for the six months ended September 30, 2017, and the Switch was once again the star of the show.
Oct. 30, 2017
Olympic Committee agrees eSports 'could be considered' legitimate sport
"Competitive 'eSports' could be considered as a sporting activity, and the players involved prepare and train with an intensity which may be comparable to athletes in traditional sports."
Oct. 30, 2017
Video Game Deep Cuts: Mario's Half Million Daily Runs
Some of this week's article/video highlights include a tech breakdown of Super Mario Odyssey, a very solo Steam dev who's sold half a million copies, and the culture of 'daily runs' for games.
Oct. 30, 2017
Staying Afloat - Keeping Up Sales in Early Access
You know how to sell and launch your game, but how do you keep up those sales after launch? This was our challenge after launching We Need To Go Deeper into Steam Early Access, and these are our successes and failures in trying to keep the game afloat.
Oct. 30, 2017
How we manage scenes and takes on Angest for GearVR
This article will cover how we planned to manage both Take & Event Systems to meet the need of having multiple arrangements in the same scene. Also, how these systems made scripting and debugging easier for both GDs and QA team.
Oct. 30, 2017
Results from Steam Developer's Survey 2017
Over 220 Steam developers share their thoughts on the platform.
Oct. 28, 2017
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