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News
Get a Job: Insomniac Games is hiring a Gameplay Programmer 3
Insomniac Games is looking for a mid or senior level gameplay programmer to design, implement, and debug gameplay systems and features as a member of its team in Durham, NC.
July 12, 2017
Video: Lessons learned from citizen science efforts in EVE Online
At GDC 2017, MMOS' Attila Szantner and CCP's Bergur Finnbogason spoke at length about how they worked to integrate real science research into EVE Online as a seamless, productive experience.
July 12, 2017
Athletics, eSports, and tech leaders buy in as Overwatch League names inaugural teams
Blizzard has forged partnerships with traditional sports and eSports figures alike to establish Overwatch League teams in seven cities worldwide.
July 12, 2017
For Cyberpunk 2077, asking the right questions is key for staying true to source material
After a number of game studios have tried and failed to strike a deal for his Cyberpunk tabletop series, Mike Pondsmith is adamant that CD Projekt Red’s adaptation stays faithful.
July 12, 2017
Unity 2017.1 launch marks the start of new engine cycle
The release marks the beginning of the Unity 2017 cycle, and is packed with a slew of features sure to make the lives of Unity devs that little bit easier.
July 12, 2017
InXile Entertainment nets $4.5M to push further into VR
Torment: Tides of Numenera developer InXile Entertainment has secured a $4.5 million investment from Gumi VR.
July 12, 2017
Former Sega America boss says lack of company support killed the Dreamcast
"[The Dreamcast] was so successful at launch ... but the company was just not putting money behind it," former Sega America chief Bernie Stolar tells Polygon. "We had bankers running it."
July 12, 2017
Game names are getting shorter over time, and other Steam fun facts
If you love weird trivia about the business of selling games, good news: game dev Tim Garbos spent some time on Twitter this week sharing a bunch of fun facts he gleaned from SteamSpy.
July 12, 2017
Event[0] has an ending so secret even the dev team didn't know about it
The story of how Event[0] developer Emmanuel Corno found out is pretty great, offering a fun example of how bugs can sometimes be interpreted as features intentionally implemented by the dev team.
July 12, 2017
Former Guerrilla Cambridge developers join VR outfit Virtual Arts
Following the death of Guerrilla in January this year, the Virtual Arts founders were left with a wealth of talent on their doorstep, and wound up hiring some of those affected by the closure.
July 12, 2017
The Hidden Complexity of Video Slot Games
Everything I wish I knew about video slot games before I started making them
July 12, 2017
UCS M5: Making Something Great Even Better
Customers around the world – now 60,000 strong – rely on UCS as their platform for IT innovation and have made it the industry’s system of choice for
July 11, 2017
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