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News
Nintendo is bundling a never-before-released game with the SNES Classic
UPDATE Like it did with the original NES last year, Nintendo has announced plans to revive the Super Nintendo as a mini, plug-and-play game console, but only for a limited time.
June 26, 2017
Survey: 31% of VR/AR devs are working on a platform exclusive
31 percent of the 600+ VR/AR professionals surveyed in this year's VR/AR Innovation Report say they're working on platform-exclusive projects. You can learn more in the
full (free) report
!
June 26, 2017
The Agony and Ecstasy of Coming Up with Achievement Names
Having trouble coming up with achievement names? That's because it's really hard! This article provides some tips and shortcuts for the achievement-naming process, plus commentary on the value of inserting small "personality details" into your game
June 26, 2017
Why You Should Build Custom Hardware For Your Mobile Game
What we learnt by building custom hardware for our game Swing King and the Temple of Bling, and what other mobile developers could pick up from it.
June 26, 2017
Pwny UP. A postmorjam.
This is a small set of thoughts and score reflection after being judged in a Game Jam.
June 26, 2017
Rise & Shine : Audio post-mortem.
A retrospective of the audio work by Damian Sanchez on Super Awesome Hyper Dimensional Mega Team's game.
June 26, 2017
Video Games: Mass Creative Media Alongside Technological Risks
Video games: let's mix the creative risks of mass media projects with technology that's work-in-progress alongside the game's production! What could go wrong? And why being indie and having freedom comes with a cost.
June 26, 2017
Introductory bullshit detection for non-technical managers
Here's an introductory checklist of some questions to get you started on getting the answers that will actually help you get the information you need to do your job well
June 26, 2017
Defaulting to Zero
In this blog post I argue for using 0 as the default and "nil" value in multiple parts of the code.
June 26, 2017
Yet Another Game Audio Hiring Article
How can you better prepare yourself for the marathon of getting hired in this industry? While aimed at game audio, this article includes practical techniques and tips that apply to any creative field.
June 26, 2017
Video game music systems at GDC 2017: what are composers using?
In the GDC 2017 audio track, several divergent systems for interactive music implementation were presented. Video game composer Winifred Phillips explores some of these systems, while also sharing interactive music case studies from her own projects.
June 26, 2017
Video Game Deep Cuts: You Don't Know Jack Bandicoot
This week's longform article/video highlights include a history of the You Don't Know Jack developers, two pieces about Crash Bandicoot - both original and remaster - and lots more.
June 25, 2017
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