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News
Video: Lessons learned in making This War of Mine and Frostpunk
In this 2019 GDC session, 11 bit studios' Przemyslaw Marszal and Michal Drozdowski explain their unique approach of the design and development processes behind Frostpunk and This War of Mine.
May 15, 2019
Register now for XRDC 2019, the premier AR/VR/MR event for devs!
Registration is now open for XRDC, the prime event for developers, investors, and other innovators in the vibrant AR/VR/MR industries!
May 15, 2019
Nintendo Switch lifetime sales outstripping the PS4 in Japan
The Nintendo Switch has outsold the PlayStation 4 in Japan, despite having being on shelves for three years less.
May 15, 2019
'Record high' investments see profits fall at Paradox
Revenues and profits are down at Paradox Interactive for the first quarter ended March 31, 2019, but that's largely because of the company's ongoing investment efforts.
May 15, 2019
Key franchises boost video game sales at Bandai Namco
The worldwide launch of major new titles like Soulcalibur VI, Ace Combat 7, and Jump Force helped boost sales at Bandai.
May 15, 2019
How we managed a successful game launch with a near-zero marketing budget (includes first month sales stats)
A detailed account of the work needed to take a completely unknown indie game (Nova Drift) and achieve a reasonably successful launch, mainly thought streamer outreach.
May 15, 2019
How to Make Grinding Enjoyable
When a game becomes a grind is usually a sign of trouble, but there have been games exclusively designed around it that show the very best ways to motivate someone to grind
May 15, 2019
3 months ago I released my first game - was it worth quitting my job to go indie? (+ detailed earnings report)
2 years ago I quit my job as an architect to pursue my dream of making video games. Now that the game is out, was it a good idea, financially speaking?
May 15, 2019
Picking a Platform: Bottom-up vs Top-down thinking
Outlines two approaches to picking a target platform: one which begins with your game's design and works upwards and another that starts at the platform's player culture and works downwards.
May 15, 2019
Coding to the Beat - Under the Hood of a Rhythm Game in Unity
Quick guide to some of the programming that goes into creating a rhythm game. The article uses Unity to build a game, but the principles could be applied to most engines.
May 15, 2019
Ancestors: The Humankind Odyssey is timed-exclusive on Epic Games Store, new PC gameplay footage surfaces
May 14, 2019
Dauntless is another Epic Games Store exclusive, releasing on May 21st
May 14, 2019
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