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News
What happened when these ex-Thief & Half-Life devs jumped to Early Access
Here's what happens when a group of developers known for their work on triple-A games make the jump to Early Access.
June 2, 2017
Why Game Freak encourages dev-pitched, non-Pokemon projects
Kotaku takes a look at Game Freak's internal Gear Project and why the company encourages its devs to pitch, prototype, and develop their own games ideas on company time.
June 2, 2017
EA set to donate $1M to anti-bullying efforts via Play to Give
EA's Play to Give initiative will see a total of $1 million donated to charities for the second year running. This year's donations center around inclusive and anti-bullying organizations.
June 2, 2017
Nintendo Switch online service delayed until 2018
The Nintendo Switch's premium online service won't be arriving this autumn, with Nintendo choosing to delay the launch until 2018.
June 2, 2017
Oblivion lead designer: Break out of your game dev bubble
Morrowind and Oblivion lead designer served up some practical design tips during our recent Twitch stream. Here's what he had to say.
June 2, 2017
Valve will charge devs $100 to publish games through Steam Direct
Update "Our internal thinking beforehand had us hovering around the $500 mark, but the community conversation really challenged us to justify why the fee wasn't as low as possible."
June 2, 2017
Mad Catz died because it 'bit off more than it could chew' says former exec
"Taking on a publishing role... Mad Catz bit off more than it could chew," former Mad Catz exec Chris von Huben tells Eurogamer. "To me it was the make or break. It was the hail Mary."
June 2, 2017
Sony's new mobile division is putting out its first game: F2P Hot Shots Golf
More than a year after its public debut, Sony's mobile game division is releasing its first game in Japan: a free-to-play spin on Everybody's Golf (or as its known in the West, Hot Shots Golf.)
June 2, 2017
Having spent over $18M, Shroud of the Avatar dev seeks more investment
The company, founded by game dev veteran Richard Garriott in 2010, seeks to raise $2 million in the next two months as it tries to wrap up work on Shroud of the Avatar.
June 2, 2017
Get a job: Sucker Punch Productions is hiring an Animator
Sucker Punch is looking for an Animator to work with its proprietary tools and engine to create a wide range of compelling and believable character experiences in Bellevue, WA.
June 2, 2017
Video: Doing 2D game animation the Klei way
At GDC 2017 two Klei staffers deliver an extensive talk about all aspects of how the studio does in-game character animation, from character design to polished symbol-based animation.
June 2, 2017
Getting started with MonoGame using XML
When building XML for games using MonoGame, you can do it manually at runtime if you wish. However, it's better to pre-produce and validate the XML through the Content Pipeline and enable asset creators to work independently from your game safely
June 2, 2017
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