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News
LawBreakers director Cliff Bleszinski says devs should strive to co-exist
"The second you say the number one game in a genre, that you're going to be a killer of it, you're admitting that game's never going to be killed."
March 13, 2017
Spirit AI and the promise of automated content moderation
At GDC this year, Spirit AI pitched their “AI for humans” to developers, with the promise of AI that could serve as a game mechanic or a content moderator.
March 13, 2017
In 1989, Miyamoto laid out his original design goals for Zelda
"I wanted to create a game world that conveyed the same feeling you get when you are exploring a new city for the first time," said Miyamoto in a recently-translated interview from the '80s.
March 13, 2017
Video: A legal expert's guide to IP law for game devs
At GDC Next 2014, video game attorney Mona Ibrahim gave game devs an overview of what intellectual property is, legally speaking, and how you define and protect it over the course of your career.
March 13, 2017
Get a job: Phaser Lock Interactive is hiring a Lead RTS Game Designer
Phaser Lock Interactive is looking for a Lead RTS Game Designer to create design materials, communicate layout, implement gameplay, and more in Austin, TX.
March 13, 2017
GDC wraps up another great show and announces 2018 dates
After another fantastic show, conference officials confirm GDC and VRDC will be returning to the Moscone Center in San Francisco from Monday, March 19 to Friday, March 23, 2018!
March 13, 2017
Video Game Deep Cuts: Zelda's Wild Skyline City
This week's Video Game Deep Cuts long read/video highlights include Zelda's Switch inspirations, the modding scene of Cities: Skylines, & lots more.
March 13, 2017
Why you should think twice before making an old school-like isometric strategy game in Unity
There are some visual styles that will never stop teasing me. Pre-rendered 3d turned into 2d is one of those since the 90s. But if think that 20-30 years after producing such a game is smooth thanks to modern techniques, you're welcome to prove me wrong.
March 13, 2017
When Failure is an Option & You're Living the Dream: A GDC Postmortem
There are many takeaways to be had from GDC 2017. But one of them is that failure actually IS an option because it likely isn't what you think it means.
March 13, 2017
Gamification in Game Education
What do you get when you cross Gamification with a university course on game artificial intelligence? The best course ever, that's what!
March 13, 2017
The 4 Types of Randomness in Hearthstone
Let's take a look at what types of random effects Hearthstone utilizes in its design.
March 13, 2017
RPG Maker VX Ace Ruby scripting: Thinking through a UI change
My last post was an info dump on what I'd learned about RPG Maker Ruby scripting during Ludum Dare 37, which is not particularly helpful without context. So let's walk through how we'd think about making a very simple change.
March 13, 2017
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