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News
126 vBulletin forums hacked; 819,977 accounts leaked on hacking forums
vBulletin (vB) is an internet forum software widely used by website owners. Lately, there has been a critical vulnerability in the software's old versions
Feb. 27, 2017
Valve and SMI team up to bring eye-tracking tech to the Vive and OpenVR
Valve has teamed up with SensoMotoric Instruments to take a look at how eye tracking technology can work with virtual reality headsets and OpenVR, Valve's open-source VR platform.
Feb. 27, 2017
LG has its own SteamVR-powered VR headset in the works
Valve has let slip details about a new VR headset being developed by LG that will take advantage of Valve's SteamVR positional tracking. A prototype of the HMD is expected to be revealed this week.
Feb. 27, 2017
SpatialOS set to launch Unreal integration and an open beta later this week
Improbable has announced that Unity integration and an open functional beta of its remotely-distributed virtual world rendering platform SpatialOS will release this week.
Feb. 27, 2017
Lessons learned from over 15 years of of teaching a VR/AR design course
At VRDC 2017, Jesse Schell discussed VR/AR innovations and insights derived from decades of teaching a class on building virtual worlds at Carnegie Mellon, showing clips from dozens of student projects.
Feb. 27, 2017
Latest Gear VR headsets to be bundled with virtual reality controller
Oculus and Samsung's brand-new Gear VR headset will ship with a bluetooth controller similar to the one packaged with Google's Daydream View.
Feb. 27, 2017
PlayStation VR sales close in on 1 million
Sony Interactive Entertainment global CEO, Andrew House, has dropped the first PlayStation VR sales figures, and the headset has been performing better than expected.
Feb. 27, 2017
Twitch to start selling games through streams this spring
Streaming giant Twitch will soon become a video game retailer, with the company unveiling plans to enable the sale of games and other in-game content later this spring.
Feb. 27, 2017
Lifetime Minecraft sales hit 122 million
Mojang's popular build-em-up, Minecraft, has sold 122 million copies since it launched back in November 2011.
Feb. 27, 2017
A dev's guide to ensuring studio conflict is healthy and productive
At GDC today, Finji CEO and cofounder Rebekah Saltsman shared some advice on cultivating "good" conflict during game dev and avoiding toxic conflict, based on years of experience running Finji.
Feb. 27, 2017
Creating fluid gunplay for Anew: The Distant Light
Steve describes development of a player character with responsive and versatile aim posing. This approach retains a hand-animated look and allows aiming during all of its other animation states and transitions.
Feb. 27, 2017
7 Characteristics of a Successful Game Studio 2
Great games come from great studios and all great studios tend to have few common characteristics.
Feb. 27, 2017
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