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News
Games for Change wants to spotlight migration through game design
Games for Change has joined forces with the Migration Policy Institute to host a $10,000 migrant game design challenge to inspire the creation of a game that connects existing and migrating communities.
Jan. 11, 2017
Learn how Blizzard designed Overwatch's Oasis map
"The philosophy that we used on all three of the points in Oasis is that we'd have an arena inside an arena."
Jan. 11, 2017
Glu restructure could result in over 100 layoffs, loss of two studios
Kim Kardashian: Hollywood maker Glu Mobile has posted details of a restructuring plan that could result in over 100 layoffs and the shuttering of two studios.
Jan. 11, 2017
Get a job: Nexon M is hiring a Sr. Software Engineer, Big Data
Nexon M is looking for a Sr. Software Engineer to design, develop, and maintain various ETL processes, database standards, and data warehouse infrastructure in Emeryville, California.
Jan. 11, 2017
Video: Drawing on the untapped potential of roguelikes
At GDC 2015, Riot Games' Tom Cadwell discusses what game makers can learn from studying the roguelike approach to designing for mastery -- and how they can use those lessons in their own work.
Jan. 11, 2017
Apply now for the Amplifying New Voices program ahead of GDC 2017!
Organizers of the Game Developers Conference want to remind everyone that the deadline to apply (or nominate someone else) for the Amplifying New Voices bootcamp at GDC 2017 is next week!
Jan. 11, 2017
Shut Up & Sit Down is back at GDC 2017 with a board game bonanza
Hunted and gathered by the minds behind Shut Up & Sit Down, this exhibit will once again offer
GDC
attendees a calm oasis where you can relax and play some of the best tabletop games of 2016.
Jan. 11, 2017
All Systems No: Come to GDC 2017 and learn from Brigador's troubled launch
At GDC 2017, Stellar Jockey's Hugh Monahan aims to break down all the details of what he calls the well-reviewed Brigador's "doomed release" in an easy hour.
Jan. 11, 2017
How do you make the sequel to Frog Fractions? Like this
"Start with a dumb idea, then grow it based on feedback, relying on what my personal fun/funny considers the obvious next move," Frog Fractions creator Jim Crawford tells Kill Screen.
Jan. 11, 2017
Getting Off On The Right Foot: 15 Tips From A Young Game Developer
A game development article that imparts several pieces of advice and words of wisdom from the perspective of a game design student on how to become a highly efficient and creative video game developer.
Jan. 11, 2017
Building empathy and self-healing: Game development as an awareness and healing tool
Use your own personal experiences to create games and have unexpected results.
Jan. 11, 2017
Exhibiting my game on a shoestring budget
A postmortem of exhibiting my indie game at MAGFest
Jan. 11, 2017
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