Product
Game Protection
Anti-Cheat & Anti-Hack
Online Protection
Solutions
FPS Game Solution
SLG Game Solution
Casual Game Solution
MMO Game Solution
Card Game Solution
Help Center
Android
User Manual
Tool Download
FAQ
iOS
User Manual
Tool Download
FAQ
Windows
User Manual
Tool Download
FAQ
Blog
Price
Android
iOS
Windows
Company
About us
Why JikGuard
Contact us
Log in
Free Trial
News
Unity releases virtual reality toolkit, EditorVR
"This is just Unity's normal UI system. So as a developer you're not building anything new, you don't have to learn anything new."
Dec. 15, 2016
Bigben Interactive acquires rights to Test Drive brand from Atari
European video game publisher Bigben Interactive has acquired the Test Drive brand from Atari.
Dec. 15, 2016
Twitch IRL will let streamers share their everyday lives
The company says the new category was added after creators asked for a way to interact with their viewers in a "vlog-inspired personal way, not tethered to games."
Dec. 15, 2016
Nintendo patent apps suggest Switch has a touchscreen (and maybe more)
A handful of patent applications filed by Nintendo regarding its Switch console have today been published online, and they include talk about everything from a touchscreen to a head-mounted VR device.
Dec. 15, 2016
Hours after launch, Nintendo's mobile Mario jumps to the top of the charts
Nintendo launched Super Mario Run on iOS today, and roughly 6.5 hours later the game has already climbed to the top of Apple's App Store chart of most-downloaded free apps.
Dec. 15, 2016
Game devs, sharpen your UX design skills at GDC 2017
Electronic Arts' Paul Rybicki is a veteran game maker, and at GDC next year he'll be sharing some critical design wisdom in his UX Summit talk on "UX Methodologies for Holistic Product Design."
Dec. 15, 2016
PSA: Book your travel and accommodations in time for GDC 2017!
Heads up folks: If you're planning on attending
GDC 2017
next year, book your travel and accommodations sooner rather than later -- you can access discounted rates via the GDC Travel hub!
Dec. 15, 2016
The Math of Idle Games, Part II
Part II of a 3-part, in-depth series on the math of idle games, this time looking at alternative growth models and generator relevancy.
Dec. 15, 2016
The Luck and Loss Behind Loot Boxes
The trend of using loot boxes in F2P or monetized games has grown lately, but is this the lesser of the F2P evils or just the same song and dance as before?
Dec. 15, 2016
Making an entire game in Tilt Brush
Imagine you could create 3D objects for your game by sketching them out by hand? With Tilt Brush you can! Read here how I got these hand drawn sketches into Unity, along with the pros and cons I found with using this approach.
Dec. 15, 2016
The Ultimate Choice in RPGs: Gameplay
A look at the history of choices in RPGs, the highlights and where we're heading.
Dec. 15, 2016
On Champ Diversity in League of Legends
Do we think champ diversity is important to players? Is it important to Riot? Why? How does it stack rank with the rest of our goals?
Dec. 15, 2016
Prev
1
...
4055
4056
4057
4058
4059
4060
4061
4062
4063
...
5539
Next