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News
Veteran designer Steve Meretzky joining Candy Crush creator, King
"I can report a small piece of glad tidings among the gloom: I have just accepted a role as VP of design for King Entertainment."
Nov. 10, 2016
Titanfall 2 dev experiments with giving less data in patch notes
Two weeks after Respawn launched Titanfall 2, the studio's community management arm is experimenting with obfuscating balance patch data in a purported effort to avoid influencing player expectations.
Nov. 10, 2016
How one scientist draws inspiration from games like Dishonored 2
"What you see in Dishonored 2 is science fiction," says experimental physicist David Reilly. "it’s now over to the scientists and the engineers to follow that lead."
Nov. 10, 2016
Learning from Failure: Post Mortem of an Unborn
Should I cancel or not a game development? If this question pops up in your mind it's a signal. Something is not going as you would like. In this article we explain our own experience cancelling our first big project. And the reasons behind the decision.
Nov. 10, 2016
The Benefits of Using Unity 2D Tools to Make 3D Art
The benefits and challenges of using a streamlined workflow for making 3D art assets using only Photoshop and Unity.
Nov. 10, 2016
How to create pace in multiplayer games
Some tips for multiplayer games to create a pace curve, which starts low and rises high through a serie of tension peaks.
Nov. 10, 2016
How Design Students are Taught to Prototype on their Own
In training game design students, a major obstacle was proving to prospecting employers they are capable of creating good design. This article summarizes 2 years of research in training designers to prototype and test their design on their own.
Nov. 10, 2016
Procedural Generation, and the problem of Player Perception
The Swindle's Procedural Generation has a weird flaw that causes people to get angry and tell me it's broken even though it works exactly as intended. Here's what I did wrong, and the lesson I learned.
Nov. 10, 2016
What Does it Feel Like to Launch a Game?
I talk about the emotional roller coaster that is called "Launching a Game".
Nov. 10, 2016
Avoiding Physical and Digital Traffic Jams
New developments in traffic management are starting to end digital traffic jams by harnessing data from sensors on roads and vehicles.
Nov. 9, 2016
Innovation Grand Challenge Winners Showcase Diversity of Digital Solutions for Industry and Government
Amid more than 50,000 global innovators at this week’s Web Summit in Lisbon, three emerged victorious in our third annual Innovation Grand Challenge.
Nov. 9, 2016
One Year into our Next-Generation Strategic Partnership
Cisco has long been known for its vast partner ecosystem, encompassing resellers, integrators, consultants, and many more from around the globe. But one
Nov. 9, 2016
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