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News
Video: Tetsuya Mizuguchi takes a postmortem look at the making of Rez
At GDC 2016, Rez producer and progenitor Tetsuya Mizuguchi takes to the stage to recount the inspirations and influences that drove the landmark game's design.
April 27, 2016
Get a job: Be a Senior Software Engineer at Demiurge Studios
Cambridge-based studio Demiurge (owned by SEGA Networks) seeks an experienced software engineer to take a senior role on development of games for mobile and PC.
April 27, 2016
Nintendo looking to re-energize after difficult year curtails sales and profits
Sales and profits are down at Nintendo, with the company's financials for the year ending March 31, 2016, showing a notable, if expected, decline.
April 27, 2016
Nintendo bringing Animal Crossing and Fire Emblem to mobile
"Both of these are pure game applications. Compared to Miitomo, they have more prominent game elements, and the game content will tie closely into Nintendo’s dedicated games business."
April 27, 2016
Nintendo's NX launching worldwide in March 2017
Nintendo's NX video game platform will be launching worldwide in March 2017, launching simultaneously with the new Legend of Zelda, the company has revealed.
April 27, 2016
VReal aims to be like Twitch, but for VR game livestreaming
Seattle-based startup VReal has managed to raise $3.3 million from investors as it works to develop a comprehensive streaming platform for VR games and experiences.
April 27, 2016
Hacks suggest The Division's networking model may be fundamentally flawed
Game networking consultant Glenn Fiedler notes how a number of The Division hacks suggest developer Ubisoft Massive may have implemented a fundamentally insecure "trusted client" networking model.
April 27, 2016
Building Echo: How Apple TV Forced Us to Rethink Mobile UX
Adam Fingerman Chief Experience Officer of mobile app design and development company details his experience developing one of the first games for the Apple TV: Echo, from ArcTouch – a free retro-style game that tests your memory, and your reflexes.
April 27, 2016
From Browser to Mobile Game Development – An InnoGames Retrospective
In the following, I will give some insights into what we tried at InnoGames, and how we have made very promising steps towards a highly engaged mobile player base.
April 27, 2016
Using New Buyer Packs to Enhance Player Experience and Increase Conversion
Games are hobbies, and all hobbies are more fun and engaging with a beginner pack. In games, these "starter" packs have lasting value and can guide players in the right direction.
April 27, 2016
Are Behavior Trees a Thing of the Past?
Introducing the Next Generation of AI: How Utility AIs Are Replacing Behaviour Trees.
April 27, 2016
A Filthy Casual Talks Clash Royale
Randy thinks a bit about his love and frustration for Clash Royale.
April 27, 2016
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