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News
20 years later, David Brevik shares the story of making Diablo
Speaking at GDC in San Francisco this week, Blizzard North cofounder and Diablo creator David Brevik spoke to what went right -- and wrong -- in the making of the influential action RPG.
March 18, 2016
Analyzing why people play games, and how it changes over time
“The goal of this talk is to help you develop accurate empathy,” said Ubisoft's Jason VandenBerghe. “To understand what’s going on in your players’ minds so you can make accurate design decisions.”
March 18, 2016
'Everybody loves to play': GDC microtalks 2016
"Everybody loves to play" was the theme of this year's GDC Microtalks, which featured top-tier speakers who had a lot to say in a little amount of time.
March 18, 2016
Michael John: Games are a great way to explore complex social issues
In his GDC talk, Michael John observed that video games are fundamentally similar to activism. "Games are about verbs acting on a system," he said. "That's also what it means to be an activist."
March 18, 2016
One Life Left vs. Gamasutra at GDC 2016: Stories! Awards! Pink Pants!
Stories! Awards! Pink Pants! Join One Life Left, Gamasutra and 12 more super special guests as we guide you through the ins-and-outs of GDC 2016.
March 18, 2016
In-Game Advertising in Free-To-Play Mobile: Getting the Balance Right
Formulating a good in-game advertising strategy is essential for maximizing the value of a mobile game.
March 18, 2016
E3 Is Still Relevant - But It’s Definitely Changing
Yes - E3 is still relevant. But why are so many high profile publishers opting out? Hosting your own event, focusing on fans, finding solutions through synergy and avoiding the noise are reasons some have left. Red Fox Insights reports.
March 18, 2016
What I Learned From Our Game Having a "Mostly Negative" Rating on Steam
This is the story of how our game's Steam rating plunged, and how we persevered to make our game the best it could be.
March 18, 2016
This Week in Video Game Blogging: Horror, Monsters and Bad Faith
This week, our partnership with game criticism site Critical Distance brings us picks from Eric Swain on horror, trauma and vicious children
March 18, 2016
The Importance of Community
There are more places and events for the game development than ever before, yet many experienced game developers feel those places are beneath them. This article discusses the evolution of the community and the importance of being inclusive.
March 18, 2016
How strands work and why you should use them
In this post, I dissect how strands work (e.g: Boost Asio strands), why you should use them, and one way to implement it.
March 18, 2016
Kinetic Novel Development: costs and tips
Costs and tips for iOS indie devs based on our own experience during the development of The Fall of Gyes: sci-fi kinetic novel.
March 18, 2016
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