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News
Here are the games you'll play when Day of the Devs comes to GDC
From Dreams to Day of the Tentacle, organizers reveal more details about the games that will be playable as part of the inaugural Day of the Devs interactive space at GDC 2016.
Feb. 17, 2016
Alt.Ctrl.GDC Showcase: Pretty Fox Games' Slap Friends!
Terrence Tolman tells us about his "silly no-button fighting game with a wearable twist," which is part of this year's Alt.Ctrl.GDC showcase of unique interface innovations.
Feb. 17, 2016
Road to the IGF: Sam Barlow's Her Story
Developer Sam Barlow opens up about why the game was made and how he wound up using two dusty old VHS players to create one of the the IGF 2016's Grand Prize nominees.
Feb. 17, 2016
Games For Change challenges devs to pitch games about diversity & debt
Developers have some opportunities to secure funding for developing games that raise awareness about (among other things) diversity and debt at the Games For Change festival this year.
Feb. 17, 2016
Warren Spector returns to full-time game dev to make System Shock 3
Game industry veteran Warren Spector will take a full-time role as a studio director at OtherSide Entertainment later this year, where he expects to ramp up development on System Shock 3.
Feb. 17, 2016
Rodeo Games denies widespread closure reports
Mobile developer Rodeo games, the studio behind Warhammer 40K: Deathwatch, has called recent reports of its shuttering "inaccurate," but has admitted its development plans have recently changed.
Feb. 17, 2016
Leap Motion debuts next-gen VR hand tracking tech
Motion controller outfit Leap Motion has pulled back the curtain on Orion; new hand tracking tech built from the ground up to tackle the "unique challenges" presented by virtual reality.
Feb. 17, 2016
UK retailer Game continues eSports push with SocialNAT purchase
UK retailer Game has agreed to purchase Spanish eSports platform SocialNAT for an undisclosed fee.
Feb. 17, 2016
Nvidia sees growth in GPUs, has record year - and pegs hopes on VR
The graphics chip company has seen major improvements in GPU sales this year, and its outspoken CEO Jen-Hsun Huang hopes that VR, in part, can drive its business further.
Feb. 17, 2016
FunPlus launches $50 million fund for indie, mobile games
Mobile developer and publisher FunPlus today announced a new $50 million fund aimed at indie developers -- primarily, but not exclusively, mobile-focused teams.
Feb. 17, 2016
Valve trying to make hardware 'more like software'
"We’re very interested in trying to make hardware more like software. With a traditional controller, people think of it as a solely physical object [...] but there’s actually a huge software layer that’s doing a lot of work."
Feb. 17, 2016
Real talk about working as a game developer with disabilities
Owl Cave's Olivia White expounds upon her experiences working from home as a game developer with chronic health issues in a great new Polygon editorial.
Feb. 17, 2016
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