Product
Game Protection
Anti-Cheat & Anti-Hack
Online Protection
Solutions
FPS Game Solution
SLG Game Solution
Casual Game Solution
MMO Game Solution
Card Game Solution
Help Center
Android
User Manual
Tool Download
FAQ
iOS
User Manual
Tool Download
FAQ
Windows
User Manual
Tool Download
FAQ
Blog
Price
Android
iOS
Windows
Company
About us
Why JikGuard
Contact us
Free Trial
News
Mike Wilson explains Gambitious' plans for funding indie devs
'It's very easy to underestimate the time and effort of just running a crowdfunding campaign for the full duration,' says Mike Wilson
Feb. 3, 2016
The designers emerging from South Africa
"Even if I don’t sell my games domestically, I still want to make games that are culturally somehow South African." - Raheel Hassim, a student in South Africa's first-ever game design program
Feb. 3, 2016
After flirting with retirement, Peter Molyneux doubles down on making games
'The only thing I can do is hunker down and strip myself back to what I really am,' Molyneux tells Eurogamer. 'And just be a programmer and a designer.'
Feb. 3, 2016
Grand Theft Auto V drives Take-Two to better-than-expected earnings
The Grand Theft Auto and Borderlands publisher increased its forecasted earnings for its current fiscal year as it reported the better-than-expected financial results for its third quarter.
Feb. 3, 2016
Gameloft and GungHo strike up new mobile partnership
Gameloft and GungHo Online have entered into a "strategic operational relationship" that will see both companies work together to create and publish a number of mobile games domestically and globally.
Feb. 3, 2016
CCP to pull the plug on EVE Online spin-off,_ Dust 514_
"We consider Dust 514 one of the best free-to-play offerings on the platform, but the years have caught up with us."
Feb. 3, 2016
Nintendo's first smartphone app, Miitomo, to launch in March
Nintendo's first smartphone app, Miitomo, will launch in the UK and the U.S. in March this year.
Feb. 3, 2016
Amiibo shipments reach 31 million
Nintendo's toys to life figurines have sold-in big numbers and, according to the company, have reached perennial popularity around the globe.
Feb. 3, 2016
Autodesk to lay off 925 in transition to cloud-based tools
The maker of 3ds Max, Maya, Stingray, Scaleform and other popular game-industry tools has announced a 10 percent layoff to its workforce today.
Feb. 3, 2016
100 million signups: Nintendo's initial goal for new mobile-friendly My Nintendo service
My Nintendo will launch in March around the globe, and the company hopes and expects that millions of consumers will flock to the service, which spans its consoles and mobile devices.
Feb. 3, 2016
Stugan accelerator gears up for another season of game dev summer camp
Pitched as "game dev summer camp", the Stugan accelerator is calling for applicants to its second game-making program, which will see 20 devs spending 8 weeks making games in a cabin in Sweden.
Feb. 3, 2016
Road to the IGF: Ramallo and Kanaga's Panoramical
You don't simply play this game--you orchestrate an audiovisual performance. The soundscapes and landscapes can be manipulated using a standard joypad, a keyboard and mouse, or a MIDI controller.
Feb. 3, 2016
Prev
1
...
4214
4215
4216
4217
4218
4219
4220
4221
4222
...
5318
Next