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News
A closer look at the malware that masquerades as Fortnite cheats
The company behind the anti-malware software Malwarebytes has tracked down one particular scam that's been making the rounds while disguised as a Fortnite cheat and dug into what makes it tick.
Oct. 5, 2018
Leaving the comforts of linear design behind to create the first Assassin’s Creed
Developers that worked on the original Assassin's Creed game recall the title's origins and the technology that allowed them to move from a linear story to an open world game.
Oct. 5, 2018
Die, die, die: Boss battle design in Death's Gambit
“Death's Gambit literally began as a google doc of boss ideas," says Alex Kubodera, co-founder of Death's Gambit dev White Rabbit, in this deep dive into the boss-centric game's combat design.
Oct. 5, 2018
Nintendo has patented a Game Boy case for smartphones
Nintendo has patented a Game Boy-style phone case that's would seemingly let smartphone owners transform their handset into the classic handheld.
Oct. 5, 2018
Owlchemy Labs' latest project will turn your smartphone into a VR window
Job Simulator developer Owlchemy Labs has devised a new way for players to watch their friends inside a virtual reality experience.Â
Oct. 5, 2018
Icons dev Wavedash Games lays off 'majority' of staff
Update It's a rough blow for Wavedash, which set up shop in 2015 and launched its free-to-play platform fighter Icons: Combat Arena on Steam's Early Access service earlier this summer.
Oct. 5, 2018
Weekly Jobs Roundup: Nerd Kingdom, Plarium Michigan Studio, and more are hiring now!
From gameplay programmers to UX designers, here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Oct. 5, 2018
Video: Building Brink's SMART parkour traversal system
At GDC 2012 Splash Damage's Arne Olav Hallingstad, presents a detailed programmer-oriented overview of the freedom of movement implementation in the studio's 2011 multiplayer shooter Brink.
Oct. 5, 2018
Breaking fences, escaping dinosaurs?! Oh my, it's Parkasaurus' developers
Gamasutra spoke to one half of Washbear and co-developer of Parkasaurus, Chris McQuinn to explore the design and intent of the slightly-silly dino zoo sim Parkasaurus.
Oct. 5, 2018
Building a Multiplayer RTS in Unreal Engine
A detailed, but practical take on transferring bits and networking architecture for an RTS.
Oct. 5, 2018
Kliuless? Gaming Industry ICYMI #6
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Oct. 5, 2018
Shadow of the Tomb Raider Patch #3 available for download, fixes DX12 problems, full release notes
Oct. 4, 2018
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