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News
Monument Valley Android piracy dust-up: Ustwo sticks to its guns
"We're confident we can make premium games work in the future, and we're confident we can outdo what we did with Monument Valley next year and the year after that."
Jan. 6, 2015
Robot snags Borderlands 2 creative director Paul Hellquist
The Borderlands 2 creative director and BioShock lead designer jumps over to the Dallas-area studio to work on Orcs Must Die! Unchained.
Jan. 6, 2015
Cisco Virtualized Video Processing makes it easy to whip up a full menu of multiscreen services
What if cooking worked like video processing? By that I mean, what if every dish you made required separate, dedicated tools and processes just for that
Jan. 5, 2015
This Year in Video Game Criticism: The Games That Shaped 2014
This week, our partnership with game criticism site
Critical Distance
brings us picks from Eric Swain from the entirety of 2014. From the year's biggest releases to social and cultural issues affecting games, let's see what had the critics talking!
Jan. 5, 2015
Adaptive music solution Psai launches on Unity Asset Store
An 'interactive music engine', audio tool Psai has launched on the Unity asset store, providing developers with a way to create interactive music scores that adapt automatically to gameplay.
Jan. 5, 2015
Get a job: Be a Gameplay Engineer for Oculus VR
VR-curious developers, take note: Oculus VR is looking for an experienced engineer to join the team in its Seattle, WA office and work on creating "game-like experiences" for the Oculus Rift.
Jan. 5, 2015
More esteemed developers, artists join IGF Jury Panels
The juries behind the
GDC 2015
Independent Games Festival
take form as an exciting lineup of lauded developers and industry professionals sign on to decide the finalists for the March awards.
Jan. 5, 2015
Video: Exploring the Japanese indie game dev scene
Speaking at GDC 2014, BitSummit director James Mielke talks about how Japanese indies are changing the status quo of Japanese game development despite rarely being acknowledged by mainstream media.
Jan. 5, 2015
Cryptic Comet's Vic Davis retires from digital games
Vic Davis, creator of Armageddon Empires, Solium Infernum and Occult Chronicles, has announced his retirement from making digital games, moving instead to designing board games.
Jan. 5, 2015
Destiny's multithreaded rendering architecture explained at GDC 2015
Bungie graphics engineering architect Natalya Tatarchuk will walk you through the lessons learned in developing Destiny's multtithreaded rendering architecture at GDC 2015.
Jan. 5, 2015
PlayStation 4 crosses 18.5 million units sold globally
The company now has 10.9 million PlayStation Plus subscribers -- and sold 4.1 million PlayStation 4 consoles across the globe in its holiday sales period.
Jan. 5, 2015
Sony gears up to launch PlayStation Now subscription system
Sony has set prices and a launch date of January 13th on a subscription system for its PlayStation Now game streaming service, which has been working through beta testing since last January.
Jan. 5, 2015
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