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News
It's important that consumers accept the Wii U - Iwata
"Nintendo developers are extremely insatiable when it comes to whether what they make resonates with customers or not." - Nintendo's Satoru Iwata discusses the need to cater to customers.
Aug. 1, 2013
How contest wins and world travel helped fund, form Antichamber
Alexander Bruce's Antichamber was bolstered by contest wins. In this interview, he discusses the contest experience, and what funding he didn't take.
Aug. 1, 2013
'A shooter like Bejeweled Blitz': The Drowning's unusual mandate
DeNA's always-outspoken Ben Cousins talks about The Drowning, Scattered Entertainment's attempt to address the evolving mobile space.
Aug. 1, 2013
Warface, ibb & obb, mobile analytics talks added to GDC Europe
Extensive overviews of ibb & obb (pictured), and Crytek's free-to-play FPS Warface join Flurry's mobile analytics lecture in August's GDC Europe 2013 event in Germany.
Aug. 1, 2013
SDN in the Enterprise: aligning with business needs
There is always a well-known solution to every human problem--neat, plausible, and wrong. - H.L. Mencken As a long-time practitioner of the art of beating
July 31, 2013
MPI newbie: Requirements and installation of an MPI
I often get questions from those who are just starting with MPI; they want to know common things such as: How to install / setup an MPI implementation How
July 31, 2013
IoE and the Impact on Retail and Consumer Experience
The retail industry is facing unprecedented changes. Since Amazon went online in 1995, technology has been blurring the boundaries between virtual and
July 31, 2013
Video: How game publishers must adapt in the new digital world
For Gamasutra's Alternative Funding week, we're revisiting a GDC Europe panel where Konami, Microsoft and Capcom make cases for a publisher's added value in an age of self-publishing.
July 31, 2013
Get a job: Sega of America is looking for a mobile specialist
"The Mobile Technical Specialist will be a point person within Sega's Mobile Development team to handle the on-going maintenance of its current and back-catalog of mobile titles."
July 31, 2013
Sega reports profits up 400 percent, digital delivers
After a rough patch, Sega Corporation parent Sega-Samy reports solid performance from Company of Heroes and Phantasy Star Online 2, bringing Sega's games division into a new upward swing.
July 31, 2013
This Week in Video Game Criticism: From Castle Doctrine to Saints Row
This week, our partnership with game criticism site Critical Distance brings us picks from Eric Swain on topics including The Castle Doctrine and the "self-sabotage" of Saints Row the Third.
July 31, 2013
Beyond Kickstarter: Three game devs who crowdfunded on their own
There are possibilities for crowdfunding outside of Kickstarter. Numerous studios are having a crack at their own crowdfunding initiatives, ditching Kickstarter in favor of going it alone.
July 31, 2013
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