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News
Ubisoft aims to better support Latin America with local payment options
Ubisoft is looking to more rapidly expand the presence of its video game catalogue in Latin America, Portugal, Spain and Turkey, with a new partnership that will introduce more local payment methods in its games.
April 23, 2014
Cloud Chamber: The TV show you play on Steam
How the heck do you describe Cloud Chamber? Imagine following along with your favorite TV series, and after each episode you're able to jump online, dig deeper into what you watched, and discuss the twists and turns with fellow viewers.
April 23, 2014
Close encounters with console indie execs, part 1: PlayStation's Adam Boyes
What are the tastes, backgrounds and game industry experience of some of the biggest decision-makers at major console companies? We find out, starting with PlayStation's Adam Boyes.
April 23, 2014
Spoiler: Steam games with high Metacritic scores tend to sell well
According to data gathered as part of Ars Technica's ongoing Steam Gauge project, games with extremely high Metacritic scores tend to see significantly higher sales on Steam than those with extremely low scores.
April 23, 2014
That Dragon, Cancer developer shares grace through game design
Josh Larson exhorted fellow developers to think of games as a form of communication between themselves and their players in a talk given today at the 12th annual Games for Change festival.
April 23, 2014
Wearable to Aware-able: Contact, Connection, Context
This two-part blog series discusses the future of wearables and mobility in an #InternetOfEverything world. Since the dawn of time, humans have been
April 22, 2014
Rebel Jam aims to turn a game jam disaster into something positive
The games industry read on in collective despair last month, as it came to light that a production company had attempted (rather hideously) to film a game jam in the format of a reality television show.
April 22, 2014
Codemasters reveals plan to re-focus the GRID series
"On release of GRID 2, I think it's fair to say that... we hadn't quite achieved everything we set out to do." - Ben Walke, Codemasters, explains how the company molded the next GRID game.
April 22, 2014
NetEase is bringing Heroes of the Storm to China
Heroes of the Storm, the upcoming MOBA from Blizzard Entertainment, will see a release in China via NetEase, the internet company that already operates Blizzard's World of Warcraft in the East.
April 22, 2014
Namco Bandai goes big on free-to-play with Rise of Incarnates
After dabbling in the free-to-play model over the last couple of years, Namco Bandai is looking to hit the sweet spot with the newly announced Rise of Incarnates.
April 22, 2014
Rehearsals and Returns: A game about conversations that'll never take place
Rehearsals and Returns, from Independent Games Festival 2011 nominee Peter Brinson, plays with the ideas of effort vs. rewards, life, and death.
April 22, 2014
How arcade games have come, gone, and could come again
In this classic Game Developer magazine column, Nolan Bushnell explains why arcade machines failed and how location-based video games could still thrive in the age of online technology.
April 22, 2014
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