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News
Avalanche forms Malmo studio to focus on 'flexible' projects
The new opening will join the Just Cause developer's other offices in New York and Stockholm, and will focus on 'relatively small and flexibly projects.'
May 22, 2018
Opinion: Illuminating the shadowy group celebrating Valve's latest censorship drive
Gamasutra contributor Katherine Cross digs into the history and agenda of the National Center on Sexual Exploitation, a right-wing advocacy group gleefully campaigning for Valve to censor Steam games.
May 22, 2018
Building a light-hearted puzzle game around Friday the 13th's Jason Voorhees
“As with Slayaway Camp, we were aware of a fine line when doing comedy this dark," says Friday the 13th: Killer Puzzle dev Nate Schmold. "It can easily cross over from gross-but-funny to just nasty."
May 22, 2018
EA acquires talent, tech from GameFly's cloud gaming service
Electronic Arts announced its acquisition of the cloud gaming technology assets and personnel of GameFly today.
May 22, 2018
UK government takes aim at online games in Internet Safety Strategy response
Video games were listed among the many online spaces being scrutinized by the United Kingdom government ahead of new laws that would aim to make the internet and social media safer for UK citizens.
May 22, 2018
Get a job: Disbelief is hiring a Junior Programmer
Disbelief is looking for a full-time junior programmer to work on everything from gameplay to core engine programming as a member of its team in Chicago, IL.
May 22, 2018
Microsoft partnership brings video game event to Special Olympics USA Games
Microsoft has teamed up with the Special Olympics to bring a video game tournament to the Special Olympics USA Games this July in Seattle, Washington.
May 22, 2018
We Happy Few refused classification by Australian ratings board
Australia’s regulatory board that doles out ratings for games seeking release in the country has refused classification to Compulsion Games’ We Happy Few, effectively banning the sale of the game in Australia.
May 22, 2018
Video: How For Honor addressed its post-launch problems
In this GDC 2018 session, Ubisoft's Damien Kieken and Roman Campos Oriola discuss the story behind For Honor as it traveled from beta, through its launch, to its first post-launch year.
May 22, 2018
New studio Neon Giant launched by former Wolfenstein devs
Former Wolfenstein, DOOM, Bulletstorm and Gears of War developers have teamed up to form the Swedish-based studio Neon Giant.
May 22, 2018
Group Pathfinding & Movement in RTS Style Games
A practical approach to problems making group movement feel good and coordinated in an RTS style game.
May 22, 2018
Five Productivity Tips for Solo Devs
Working solo is hard. Procrastination, distraction and lack of motivation can destroy a project.
May 22, 2018
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