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News
Logarithmic Interpolation
Linear interpolation is undeniably useful, but sometimes values are better expressed on a logarithmic scale (music notes, zoom factors), and logarithmic interpolation is a better fit.
April 19, 2018
Unity SRP Overview: Scriptable Render Pipeline
I did some research and write an upcoming experimental Unity feature: Scriptable Rendering Pipelines. Why? Because it concerns you, it concerns me. It will eventually change the way you have to work. The readier you are, the better off you will be.
April 19, 2018
Try/Fail Cycles
Games as power fantasies result in success after success for player character. For the story that makes them boring because the characters never encounter failure and have to change track. A Try/Fail cycle is vital to interesting storytelling in games.
April 19, 2018
AMD Ryzen 7 2700X is 10% faster than the AMD Ryzen 7 1700 in games
April 18, 2018
Konami will end its partnership with UEFA
April 18, 2018
The Nintendo Switch emulator, yuzu, is also able to run some games
April 18, 2018
Sea of Thieves patch 1.0.4 is now available, packs performance and optimization improvements
April 18, 2018
The Station – sci-fi game from Destiny & Bioshock Infinite devs – comes to VR, gets Free Explore mode
April 18, 2018
8-bit fast-paced action platformer, Ninja Striker!, is now available on the PC
April 18, 2018
First Ni No Kuni 2: Revenant Kingdom patch improves mouse camera movement, fixes framerate drops
April 18, 2018
Assassin’s Creed Origins’ PC exclusive Animus Control Panel releases tomorrow
April 18, 2018
Cisco Spark and Webex Platform Convergence: More than a Rebrand
Significant technical work has gone into combining the Cisco Webex and Spark platforms. Cisco CTO Jonathan Rosenberg highlights several of the key customer benefits that come as a result.
April 18, 2018
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