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News
Witness dev offering grants of up to $20k to indie puzzle designers
The team is looking to offer grants of up to $20,000 to three to six designers from traditionally underrepresented groups.
April 9, 2018
Video: How Rare crafted the look and feel of Sea of Thieves
At GDC 2018 Rare art director Ryan Stevenson reveals how the studio settled on and crafted the game's unique look, sharing behind-the-scenes insight into the game's visual development.
April 9, 2018
Get a job: Nexon is looking for a Sr. Manager or Associate Director of Marketing
Nexon M is looking for a Sr. Manager or Associate Director of Marketing to focus on its Western launches of Korean mobile games.
April 9, 2018
Economy as Gameplay
How the creation and growth of an economy as a tool for achieving your goals forms the backbone of multiplayer gameplay in Eco.
April 9, 2018
A History of Game Analytics Platforms
The evolution of game analytics from development telemetry to big data.
April 9, 2018
How to Create A Terminal System in UE4
We are trying to explain with this article how terminal and puzzle systems, which are the “Core Mechanic” that we used within the TARTARUS game, work.
April 9, 2018
Someone has recreated Wolfenstein 2’s Bombate’s room in Unreal Engine 4 and it looks really cool
April 8, 2018
The classic Doom is being faithfully recreated in the original Unreal, demo available for download
April 8, 2018
This mod noticeably improves Fallout: New Vegas’ LOD (Level of Detail)
April 8, 2018
Video Game Deep Cuts: A WiLD eSports Mario Approaches
This week's highlights include the current fate of Michel Ancel's WiLD, a 'state of eSports' profile, Super Mario RPG archival interview goodness, & much more.
April 8, 2018
Final Fantasy XV – Modding tools coming this Spring, level editor coming in Fall 2018
April 7, 2018
New screenshots released for System Shock Remake, source code of the original available for download
April 7, 2018
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