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News
Valve's SteamOS FAQ, detailing hardware, software, and dev issues
Alongside shipments of the first beta Steam Machines to users, Valve has released a FAQ with info on how SteamOS functions for users and developers.
Dec. 13, 2013
Oculus Rift team receives an additional $75M in funding
UPDATED Oculus VR, maker of the upcoming Oculus Rift VR headset, has raised a whopping $75 million in a new round of funding, on top of the $16 millilon it already received earlier this year.
Dec. 13, 2013
Indies publishing indies: Redshirt, 1 month after release
Positech founder Cliff Harris recently made his first splash into video game publishing with Redshirt. In this one month after postmortem, he discusses what it was like being an indie publisher for another indie.
Dec. 13, 2013
France strengthens video game tax credits to combat talent drain
In the last five years, 50 percent of French developers have drained out of its industry -- and the French government wants to stem that tide by reforming its tax credits.
Dec. 13, 2013
38 Studios auction raises $320,000, fails to sell Amalur franchise
Buyers snap up Big Huge Games, Rise of Legends and Rise of Nations, but the rest of 38 Studios' stuff -- including Project Copernicus -- remains unclaimed.
Dec. 13, 2013
Minecraft hits 13 million sold on PC, 10 million on Xbox 360
Mojang's phenomenal game hit a few big sales milestones this morning, and there's a big sale on skins and texture packs for the Xbox 360 version.
Dec. 13, 2013
Big changes coming to Forza economy based on fan feedback
Turn 10 rethinks its microtransaction strategy, raising the in-game currency payout rate and reducing the cost of cars in Forza Motorsport 5 to address complaints from the community.
Dec. 13, 2013
Ico creator Ueda on his design ethos and development style
The elusive director of Shadow of the Colossus explains how the "harmony" of technology, mechanics, and design enables the creation of his landmark games.
Dec. 13, 2013
The 5 trends that defined the game industry in 2013 2
Gamasutra editor-in-chief Kris Graft steps back to look at the big picture in 2013. Here are the trends that shaped the year in video games.
Dec. 13, 2013
MegaTrends: New Video Services and Their Potential Impact on Your Network – Part 2
In the first part we discussed how video services are evolving within enterprise networks. Content may be sourced from internal servers, BYOD end points
Dec. 12, 2013
An Innovative Infrastructure to Capture the Value of the Internet of Everything
As the saying goes, the constants in life are death and taxes. We all know there are more than those two, including change and its counterpart, disruption. Business success will...
Dec. 12, 2013
Big Data in Security – Part IV: Email Auto Rule Scoring on Hadoop
Following part three of our Big Data in Security series on graph analytics, I’m joined by expert data scientists Dazhuo Li and Jisheng Wang to talk
Dec. 12, 2013
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