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News
iOS App Store shrinks as number of new apps falls for first time ever
The iOS App Store has started to shrink, with the number of apps on Apple's mobile marketplace falling to 2.1 million in 2017 from 2.2 million in 2016.
April 5, 2018
Ubisoft to prioritize 'toxicity management' in Rainbow Six: Siege
Ubisoft wants to stamp out toxicity from its popular online shooter Rainbow Six: Siege, and will be tackling the issue head on over the coming years.
April 5, 2018
Far Cry 5 has more than doubled Far Cry 4's first week sales
Far Cry 5 has more than doubled the first week sell-through of Far Cry 4, making it the fastest selling title in the franchise's history.
April 5, 2018
Public UK wage database showcases game industry's gender pay gap
Most notably, the newly-filled database shows that in 2017 the average pay of women working at Rockstar North was 64 percent lower (!) than the average pay of men at the company.
April 5, 2018
How Square struggled to fit Mario into an RPG for Super Mario RPG
"We didn’t want to make a 'normal' RPG that simply substituted in Mario characters, like some cheap Final Fantasy sprite-swap," said director Chihiro Fujioka in newly-translated interviews from 1995.
April 5, 2018
PUBG Corp takes NetEase to court over alleged mobile PUBG copycats
The people behind PlayerUnknown's Battlegrounds allege that NetEase's mobile games Knives Out and Rules of Survival contain "similar visual and audio elements" to PUBG.
April 5, 2018
Helping players relate to the heroine of Night in the Woods
In the wake of an IGF Award win, read Night in the Woods co-creator Scott Benson's thoughts about why its feline heroine Mae feels real and relatable to an audience that has latched on to the game.
April 5, 2018
Get a job: Be a Senior Software Engineer at Visual Concepts
Novato, California-based Visual Concepts seeks an experienced software engineer to focus on AI and gameplay development.
April 5, 2018
Video: Nuke Possum Springs - A Night in the Woods postmortem
In this 2018 GDC talk, Night in the Woods co-creator Scott Benson presents a discussion of the ups, downs, design philosophies, and decisions that went into making the award-winning game.
April 5, 2018
Flufftopia Postmortem: An Itch.io game by the numbers
This is a Postmortem for Flufftopia, a small, free game we released on Itch.io about a month ago and got very lucky with.
April 5, 2018
Game Against the Machine
Artificial Intelligence is being trained to make weapons and predict the outcome of battles. But fear not, there is no nefarious purpose behind this work at The Institute of Digital Games; the research intends to make games more balanced and enjoyable.
April 5, 2018
Know Your Inheritance
I gave a short talk at GDC this year on the importance of understanding what your game has inherited from the past.
April 5, 2018
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