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News
Interference Detection and Mitigation with Cisco CleanAir
The previous blog on CleanAir went in depth on how MSE uses CleanAir information to locate interferers and the impact zone for each interferer. This blog takes a step...
Sept. 5, 2013
Connecting Every School in America To High – Speed broadband
In every school district in America today, educators are faced with a simple, yet critically important, question. How do we obtain, implement, and
Sept. 5, 2013
An Internet of Everything Startup Spotlight: John Funge, Co-Founder & CEO, BrightContext
Today I’m introducing a new series that focuses on the collective power of connections in the Internet of Everything (IoE) — and some of the new companies
Sept. 5, 2013
What's Next? Thatgamecompany on games' surge to maturity
GDC interviewed Thatgamecompany studio manager Sunni Pavlovic about their studio practices: 'In our studio a game with broad appeal but unintuitive controls is ultimately a design failure.'
Sept. 5, 2013
Xbox gamifies Gamerscore with rewards credits
Fresh from its transition away from its points system into local currency, Microsoft is rolling out a new Xbox Live Rewards program to incentivize customer participation, with convertible credits and rebates on Xbox store purchases.
Sept. 5, 2013
Google brings desktop apps to the public, giving more flexibility to devs
Google has announced that it is bringing its packaged apps to the public, meaning that Chrome apps can now be launched directly from the desktop rather than through the Chrome browser.
Sept. 5, 2013
Why Hotline Miami 2 is considering nixing a sexual assault scene
"Maybe they had a terrible experience of their own that was triggered by the game," says Hotline Miami 2 developer Dennis Wedin, in an interview with Rock, Paper, Shotgun.
Sept. 5, 2013
eSports celebrity Day[9] joins HTML5 developer to create new RTS
World StarCraft champion and upcoming GDC Next speaker Sean "Day[9]" Plott has joined HTML5 developer Artillery to create a new browser-based real-time strategy game.
Sept. 5, 2013
Microsoft reflects on the Xbox One 'always-online' furor
"Was I surprised how negative the reaction was going to be? Yes." - Microsoft's Albert Penello looks back at the Xbox One's original "always online" plan, and how consumer reaction led to the now infamous "180" decision.
Sept. 5, 2013
The unusual evolution of Broken Rules' Secrets of Rætikon
Broken Rules has taken a rather unique route with its upcoming title -- a route that has effectively given the team a highly useful postmortem on the game, before it is even released.
Sept. 5, 2013
Xbox One's first TV ad is all about games. No, not those kinds of games
Xbox One's first TV commercial reemphasizes how Microsoft is targeting its next-gen game console for not just video game fans, but to a football-loving, multi-tasking mass market.
Sept. 5, 2013
Solving the Network Location Problem with LISP Part 2
Hey Bro, Do you even LISP? So in the last article, we discussed a bit of why a solution like LISP ( Locator/Identifier Separation Protocol) is required.
Sept. 4, 2013
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