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News
Double Fine's indie publishing biz aims to grow and help devs 'rise above the noise'
Double Fine's Greg Rice chats about how the studio's indie publishing venture, Double Fine Presents, has grown from an experiment to a significant, profitable business -- and how devs can get involved.
Feb. 26, 2018
Get a job: Disruptor Beam is hiring a VFX Artist
Disruptor Beam is looking for an Artist with at least three years of experience to create VFX in Unity for both gameplay and UI events.
Feb. 26, 2018
Come see the Warframe team share community management tips at GDC 2018
The Digital Extremes team will deliver a talk at GDC 2018 that breaks down everything they've learned about community management in 5 years of operating F2P cross-platform success Warframe!
Feb. 26, 2018
Being Indie at Taipei Game Show
Last month, our team had a unique opportunity to showcase our game, Salad Hunt, at Taipei Game Show. It was certainly as big as we expected, but felt completely different from shows in the US like PAX.
Feb. 26, 2018
Give The Player What They Deserve
Discussing the importance of player feedback and a practical guide towards delivering it in the most efficient way possible.
Feb. 26, 2018
Farlands - Systemic Crafting of Evil Islands
Let's talk about Evil Islands' crafting system and what makes it really unique.
Feb. 26, 2018
Thoughts on Getting Over It
Assorted thoughts on Getting Over It With Bennett Foddy including musings on the design, authorship, profundity and toxic masculinity of the game.
Feb. 26, 2018
Taking Care of Business, 2018
Random musings, assumptions, and reflections; afterword by Feargus Urquhart.
Feb. 26, 2018
Video Game Deep Cuts: Rolling The DICE For An Oregon Trail Switch
This week's longform highlights include Phil Spencer's speech at the DICE Summit, editorials on how the Switch is encouraging people to play games they wouldn't otherwise, & rare documents on The Oregon Trail's history.
Feb. 26, 2018
Make Peace, Not War | The AI of Total War (Part 4)
In part 4 of my series on Total War, I look at the innovations in campaign and diplomacy AI in 2015's Total War: Attila.
Feb. 26, 2018
Fast 2D shadows in Unity using 1D shadow mapping
In this article I explain how I adapted a traditional technique from 3D rendering to achieve fast 2D shadows for a large number of light sources in the Unity game engine.
Feb. 26, 2018
Final Fantasy XIV gets a highly detailed 4K female nude texture pack
Feb. 25, 2018
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