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Check out this supercut from Ludum Dare 26
Make yourself comfortable. This supercut compiles 269 of Ludum Dare 26's most notable submissions into an intense 20 minute video.
May 17, 2013
Video: Curating the do-it-yourself revolution
Developers Terry Cavanagh (Super Hexagon) and Porpentine (Howling Dogs) highlight innovative games from 2012 and call for other developers to join in the curation.
May 17, 2013
5 tips for first-person face-punching
If there's one studio that knows how to punch people in the face with style and finesse, it's Santiago, Chile-based ACE Team. Here, the team provides tips for designing first-person hand-to-hand combat.
May 17, 2013
Steam Trading Cards: The next-gen of achievements?
With Valve's Steam Trading Cards, we glimpse a theory of next generation in-game achievement systems that are meant to motivate play, not just to reward it.
May 17, 2013
MegaTrends: Cisco TrustSec from User Access to the Data Centre
In my previous Blogs I have talked about Megatrends including BYOD, the Next-Generation Workspace, Video and the Internet of Things. One unfortunate
May 16, 2013
Securing the Internet of Everything: An Introduction
Towards developing a Secure Architecture for the Internet of Everything, I plan to kick off a series of blogs around this pivotal topic. In discussing
May 16, 2013
Cisco Employee Honored as Military Veteran at the White House
There are certain things in life most would consider “once in a lifetime” occurrences. The feeling that you get when your dad releases his grip one last time – and...
May 16, 2013
Nintendo cracks down on fan-made videos
UPDATED Nintendo has announced it is implementing ads in order to monetize YouTube videos featuring their gameplay content.
May 16, 2013
Nintendo and EA's 'unprecedented partnership' is looking frosty
The collaboration between EA and Nintendo does not appear to involve much support for the Wii U at all, as an EA spokesperson announced today the company has no titles in development for the platform.
May 16, 2013
Valve's wearable computing ace discusses the challenges facing VR
"VR and AR aren't just a matter of putting a display an inch in front of each eye." Valve's Michael Abrash comments on the perceptual challenges facing wearable hardware like the Oculus Rift.
May 16, 2013
Video: What the consoles vs. PC debate looked like in 2001
Industry leaders such as Bing Gordon, Phil Harrison, Ed Fries, and Jason Rubin take a stand at a GDC 2001 keynote panel on the state of console and PC gaming, in this free GDC Vault video.
May 16, 2013
A games as art meditation - from 1994
The discussion of games as art has been around for decades. From the December 1994 issue of Game Developer magazine, one digital artist contemplates the future of games as an expressive medium.
May 16, 2013
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