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News
China blocks Steam Community, but Store remains open
The block includes the Steam Community page and everything it encompasses -- such as forums, guides, achievements, badges, game hubs, and groups.
Dec. 19, 2017
A new dawn: How Guerrilla transitioned from Killzone to Horizon
"With Horizon, when we started we created small playable experiences that allowed us to create these moments, these encounters with the machines."
Dec. 19, 2017
Gamasutra's Best of 2017: Chris Kerr's top 6 games
Gamasutra's resident UK news writer Chris Kerr runs through his top picks for 2017, and it's looking like a very merry Switchmas indeed.
Dec. 19, 2017
Wargaming Mobile signs publishing deal with Gunslinger Studios
Wargaming cut the ribbon on its fledgling mobile division earlier this year, and hopes to support its own in-house development efforts by expanding into the world of publishing.
Dec. 19, 2017
5 events that shaped the game industry in 2017
From the launch of the Switch to the death of Visceral Games, Gamasutra reflects on how some of the most memorable events of 2017 may shape our industry for years to come.
Dec. 19, 2017
Attend GDC 2018 for real talk about partnership from the Darkest Dungeon devs
Red Hook cofounders Tyler Sigman & Chris Bourassa will reveal how sharing almost every major decision, from business to staffing to product development, can be alternately wonderful and maddening!
Dec. 19, 2017
Get a job: Phosphor Games Studio is hiring an experienced Gameplay Programmer
Phosphor Studios is seeking self-motivated and passionate programmers to join its team in Chicago, IL.
Dec. 19, 2017
Video: A level designer's guide to the art of making great puzzles
At GDC 2017 Ubisoft's Jolie Menzel shares some tips and techniques you can use create and refine puzzles that will elevate the player's experience in your levels.
Dec. 19, 2017
Call for blogs: We want to know your top games of 2017
We want to know which games left an impression on you this year and excelled in terms of art, design, and technical achievement.
Dec. 19, 2017
GDC Q&A: Astroneer's Veronica Peshterianu on success as a team's first producer
Veronica Peshterianu is a producer at System Era Softworks and will be speaking about her work at GDC 2018. Here, she shares a bit about herself, her work, and why producers are so important.
Dec. 19, 2017
My Top 5 (and a few more) Games of 2017
2017 was a great year for games and here are my thoughts on my favorite ones of the year.
Dec. 19, 2017
On the bottom of gamedev
I’ll try to describe what it’s like to be a self-taught indie developer without a hit. It is not that kind of story you can see in Indie Game: The Movie or Noclip documentaries or from the GDC scene.
Dec. 19, 2017
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