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News
Autodesk is discontinuing its Stingray game dev engine
Autodesk is backing away from its Stingray game development engine and will halt its sale on January 7, 2018, though the engine will still be distributed to Maya LT subscribers.
Dec. 15, 2017
Infinity Ward is setting up shop in Poland with new studio
The new, R&D-focused office will be based out of Krakow, Poland.
Dec. 15, 2017
Keywords snaps up Mexican localization outfit LOLA for $1.03M
Based in Mexico City, LOLA provides Latin American Spanish dubbing, localization, and sound design services for the video game, firm, and television industries.
Dec. 15, 2017
Survey: 29% of UK games businesses damaged by Brexit
The Brexit process has been causing headaches for a good chunk of the British games industry, according to a new business survey from UK trade body TIGA.
Dec. 15, 2017
Q&A: Designing Flutter VR, a game unapolegetically made for women
Runaway Play's Zoe Hobson and Emma Johansson chat with Gamasutra about their VR game Flutter VR, what making a game for women means these days, and the state of the New Zealand game industry.
Dec. 15, 2017
Attend GDC 2018 to see how Moss' endearing mouse protagonist was made
Come to GDC 2018 for a great presentation from the makers of Moss about how they animated the game's charming mouse protagonist Quill!
Dec. 15, 2017
Full Throttle Remastered: Curating a Classic
Striking the balance in the production of a video game remaster is tricky business. You can easily please as many fans as you disappoint. Find out what went into remastering the visuals of this classic!
Dec. 15, 2017
42 Problems and a Fix Ain’t One: Fixing Tokyo 42’s Camera
I discuss how game developers should approach receiving feedback and solving problems, in the context of an attempt to address issues with Tokyo 42's camera
Dec. 15, 2017
Going Episodic
Turning Orwell into an episodic serial was a risky move. It had the potential to get people talking and elevate the game experience, or create an indie game "black hole". Here, we look at what went right, what went wrong, and why we're doing it all again.
Dec. 15, 2017
Fixing Your Game's Perceived Slowness with Elevators
When people complained about slow elevators, adding mirrors solved the problem. This article explains how to apply this same wisdom to minimizing the perceived inconvenience of load times in video games.
Dec. 15, 2017
Do we even need QA at the start of a Project?
When setting up a new development team for a project, at what point does QA come on board? Let's explore the case for bringing QA on board from Day 1 and the long lasting benefits that such a decision brings.
Dec. 15, 2017
Modders bring Battlefield 2142 back from the dead, multiplayer working, featuring even custom maps
Dec. 14, 2017
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