NSA/GCHQ Turn World of Warcraft into World of Spycraft
Online gamers use false names and characters to meet, chat and interact with other people from all over the world anonymously. NSA and GCHQ began to suspect that criminals and terrorists were using these virtual worlds, such as World of Warcraft, XBox Live and Second Life to 'hide in plain site' – and began a concerted effort to infiltrate gaming.