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News
How Obsidian replicated the look of an Infinity Engine game -- in 2015
"We had no idea how the tech would even work," dev Adam Brennecke told RPS. "8 months of development was trying to figure out how to actually make a game that still looked like the Infinity Engine."
Sept. 5, 2017
The Golden Goal Part 1: The Role of Events in Casual Puzzle Games
Reoccurring events have become a stable of casual puzzle games on mobile. From a design perspective, what are these events trying to achieve?
Sept. 5, 2017
The requirements of good matchmaking
Good matchmaking requires thinking about what your game really needs, and maybe even redesigning some aspects to make matchmaking work. This post explores which things to consider and why you need to limit requirements to avoid endless waiting time.
Sept. 5, 2017
The Wayfarer WIP: A Clean Slate, I've Created a Monster, Working my Magic, Preparing for the Future
A large update discussing rework, AI, Spellcasting and editor tools.
Sept. 5, 2017
Lessons from Suzy Cube: Level Design Breakdown
This article is an in-depth look into the design of a level for upcoming 3D platformer, Suzy Cube. In it, we are going to examine the core concepts of the level and look at each individual section of the stage to see how they reinforce those concepts.
Sept. 5, 2017
No Man’s Sky – Latest update introduces ship handling variances
Sept. 4, 2017
Hajime Tabata warns that nude mods may affect the moddability of future Final Fantasy games
Sept. 4, 2017
Albino Moose Games is working on a new Nightmare Creatures game
Sept. 4, 2017
Duck Season VR Will Arrive On Steam September 14th
Sept. 4, 2017
Dino Dini’s Kick Off Revival is coming to the PC on September 12th
Sept. 4, 2017
Pro Evolution Soccer 2018 – PC demo is coming on mid-September
Sept. 4, 2017
2018 Will Feature New Square Enix Project
Sept. 4, 2017
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