Product
Game Protection
Anti-Cheat & Anti-Hack
Online Protection
Solutions
FPS Game Solution
SLG Game Solution
Casual Game Solution
MMO Game Solution
Card Game Solution
Help Center
Android
User Manual
Tool Download
FAQ
iOS
User Manual
Tool Download
FAQ
Windows
User Manual
Tool Download
FAQ
Blog
Price
Android
iOS
Windows
Company
About us
Why JikGuard
Contact us
Log in
Free Trial
News
Layoffs loom at Radiant Worlds after SkySaga development halts
With development stalled, Radiant Worlds was unable to renew its contract with its publisher, cutting the studio off from its only income source and putting every position within the development house in jeopardy.
Aug. 22, 2017
Teaching players without tutorials in Kingdoms and Castles
"The game doesn't have a formal tutorial, so, we try to make everything as obvious and accessible as possible. It starts with two basic problems that need to be solved: homelessness and hunger."
Aug. 22, 2017
Opinion: Game design lessons from the tabletop RPG Monsterhearts 2
A zine by the creator of tabletop RPG Monsterhearts 2 details the story of the series’ origins and her thinking behind updating the Powered-by-the-Apocalypse game.
Aug. 22, 2017
China's top flight soccer league signs six-year game deal worth $15M
The Chinese Super League has struck up a six-year partnership with Beijing developer Crazy Sports to create games based on the 16 CSL teams.
Aug. 22, 2017
Surpassing $800M in revenue, one of Germany's biggest earners still runs on Flash
The dev behind medieval strategy browser title Goodgame Empire says it's the most successful German game of all time after surpassing $800 million in lifetime revenue.
Aug. 22, 2017
6 years and a Chinese chicken company buyout later, Splash Damage's Brink goes F2P
Update A year after being acquired by a Chinese chicken company, British game studio Splash Damage's multiplayer parkour-em-up Brink has been made free-to-play on Steam by publisher Bethesda.
Aug. 22, 2017
Don’t Rush Your A/B Test!
You've probably used A/B testing at least once. It’s a powerful tool, allowing you to check various hypotheses with data before introducing any changes to the entire game’s user base. Sounds pretty straightforward -- could anything go wrong?
Aug. 22, 2017
Slowbot Post Mortem
Slowbot was a game created for the Ludum Dare 48 hour game development competition. This article explains the process used for creating the game.
Aug. 22, 2017
Dynamic Pricing, Personalized Offers, and Modern Gaming
This article is an extended discussion of the recent uproar around randomized price-points in Zynga’s CSR 2 and a survey of how prevalent sophisticated data-driven merchandising techniques already are in mobile gaming.
Aug. 22, 2017
Surface Shaders for the Recently Deceased
In this post, we'll look at creating a custom surface shader that uses normal mapping, emission, rimlighting, and depth pre-pass to create a ghostly character effect.
Aug. 22, 2017
Jurassic World Evolution is a new theme park building game, to be released in Summer 2018
Aug. 21, 2017
ReCore Definitive Edition releases on August 29th
Aug. 21, 2017
Prev
1
...
4960
4961
4962
4963
4964
4965
4966
4967
4968
...
7640
Next