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News
Oblivion's lead designer shares the secret sauce behind its success
We sat down with The Elder Scrolls IV: Oblivion lead designer Ken Rolston to talk about his work on the Elder Scrolls series, and how he thinks good RPGs are made.
June 1, 2017
Microsoft's Netflix-like subscription service, Xbox Game Pass, is now live
The service opens up a library of over 100 Xbox One and backward compatible Xbox 360 games to monthly subscribers.
June 1, 2017
Monetization shouldn't be prioritized above player experience, says Take-Two CEO
'Paying too much for something really good, even if you can afford it, just leaves you with a bad feeling. We don't want our consumers to ever feel that way.'
June 1, 2017
App Store developer earnings have surpassed $70 billion
"$70 billion earned by developers is simply mind-blowing. We are amazed at all of the great new apps our developers create."
June 1, 2017
Google is teaching girls how to code with help from Wonder Woman
Google Play is teaming up with Warner Bros and Made with Code to release a new interactive coding project that encourages women to learn coding skills.
June 1, 2017
Square Enix working with Bulletstorm dev on new AAA project
Final Fantasy creator Square Enix is working on a new triple-A title with Bulletstorm developer, People Can Fly.
June 1, 2017
Broadcasting giant BT wants more TV shows focused on games and eSports
Games industry production agency Attention Seekers will partner with broadcasting giant BT to produce new TV shows spotlighting video games.
June 1, 2017
Devs can now access an SDK for ManoMotion's hand-tracking tech
Tech startup ManoMotion is now accepting applications from devs who want to check out the SDK for its hand-tracking tech, which is explicitly aimed at augmented- and virtual-reality game developers.
June 1, 2017
31 years later, groundbreaking MMORPG Habitat is coming back online
31 years after Lucasafilm Games launched a beta version of its groundbreaking MMORPG Habitat, the game is being brought back online by the folks at Oakland's bastion of game history: the MADE.
June 1, 2017
Planning - The Core Reason Why Gameplay Feels Good
Planning affects many aspects of what is so special about games and why we enjoy playing them. This post will go over the reasons behind this, and explains why planning makes games engaging and why it is important for narrative games.
June 1, 2017
One Month Polish: Taking a Game from Ugly to Pretty As A Non-Artist
As a programmer, I sometimes feel intimidated by the work of polishing a game's visuals. Here are the steps I took to improve my project JELLYBEAM and why you shouldn't let the process scare you.
June 1, 2017
Video: 5 trailer takeaways from Into the Breach
Into The Breach shows how to announce a turn-based tactics game the best way possible. Here's 5 trailer takeaways — for devs making their own turn-based tactics trailer.
June 1, 2017
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