Product
Game Protection
Anti-Cheat & Anti-Hack
Online Protection
Solutions
FPS Game Solution
SLG Game Solution
Casual Game Solution
MMO Game Solution
Card Game Solution
Help Center
Android
User Manual
Tool Download
FAQ
iOS
User Manual
Tool Download
FAQ
Windows
User Manual
Tool Download
FAQ
Blog
Price
Android
iOS
Windows
Company
About us
Why JikGuard
Contact us
Log in
Free Trial
News
61 percent of EA's game sales last year were digital
Digital sales now make up 61 percent of Electronic Arts' total revenue, and the company only predicts that percentage will grow in the next fiscal year.
May 9, 2017
Noah Falstein shares lessons learned from 37 years in game development
'I was never cut out to be a coder,' said Falstein. 'I enjoyed doing it and in the early '80s it was pretty much the only way to get into making games.'
May 9, 2017
7 classic RPGs that inspired Cosmic Star Heroine
Gamasutra talks to Robert Boyd and William Stiernberg of Zeboyd games about the different RPGs that inspired their new game Cosmic Star Heroine.
May 9, 2017
Using costume design to create cohesive worlds and compelling characters
"A good costume language is going to help you so much. It'll help you with characterisation, and it'll make it quicker and easier to come up with new designs for secondary or background characters."
May 9, 2017
War Child launches GameOn, a fundraising hub for game devs
UK charity War Child has launched the GameOn hub to get more game companies involved in the fundraising process.
May 9, 2017
Korean giant Smilegate partners with Phaser Lock for VR debut
Korean game giant Smilegate is stepping into the world of virtual reality development with the help of Phaser Lock Interactive.
May 9, 2017
Video: A classic game postmortem for Yoot Saito's Seaman
At GDC 2017, Yutaka "Yoot" Saito spoke at length about his work creating Seaman, a game that left an indelible mark on the fabric of both the game industry and pop culture at large.
May 9, 2017
The Uncertainty of Design
There's more than one way to skin a cat. Designing games is a series of uncertain choices. How can you know what path to take? And how can designers communicate their choices whilst being uncertain about them.
May 9, 2017
To Booth or Not to Booth: The Key Rules of Trade Show Marketing
Should trade shows be included in your marketing mix? Is it worth the cost? In this post we will examine some of the core “rules” we’ve identified when considering attending a trade show.
May 9, 2017
What I learned playing "SteamProphet"
75% of indie games make almost nothing. What else can you learn by playing "fantasy football" with indie games on Steam?
May 9, 2017
New ARK: Survival Evolved patch releases today, will add four new creatures & more sci-fi structures
May 8, 2017
OVERKILL’s The Walking Dead game has been delayed to the second half of 2018
May 8, 2017
Prev
1
...
5138
5139
5140
5141
5142
5143
5144
5145
5146
...
7640
Next