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News
Charting the game design evolution of The Witcher trilogy
"I'm not talking about simplifying things. I'm talking about smart introductions and flawless immersion. That's what we are very much after in games."
March 16, 2017
The puzzles and paradoxes of Syberia 3
Kate Walker has been in limbo for far too long, but at last her tale comes to the last panel of its triptych. Syberia 3 is slated for release on April 25th, after years of delays and funding problems.
March 16, 2017
Join us for a Deus Ex stream today at 3 PM ET
Tune into the Gamasutra Twitch channel today at 12 PM PT (3 PM ET) as we reinstall Deus Ex and rummage through its many nooks, crannies, and conveniently-placed crates in search of game design gems.
March 16, 2017
Experts say publisher involvement is key to effective eSports regulation
"Without the publisher's full cooperation, any oversight body is hugely limited in its scope," Genius Sports' Christopher Dougan told Kotaku in a lengthy new feature on the state of eSports gambling.
March 16, 2017
Dwarf Fortress dev: 'It always comes back to surprising ourselves'
Dwarf Fortress developer Tarn Adams speaks at length to PC Gamer about the charms and challenges of trying to incorporate a robust magic system into the procedurally-generated, dwarf-centric game.
March 16, 2017
Get a job: Hangar 13 is hiring a UI Engineer
Hangar 13 is looking for a seasoned and passionate programmer who enjoys a collaborative and creative work environment and is looking to develop, write, implement, and debug code in Novato, CA.
March 16, 2017
Video: A primer on designing better cameras for games
At GDC 2017, Robotoki's Simon Unger tries to help fellow game makers design better game cameras by offering an abbreviated primer on actual cameras and composition techniques.
March 16, 2017
Music Syncing in Rhythm Games
The article describes the basic but essential techniques in implementing music-syncing games. The example codes are written in C# with Unity.
March 16, 2017
3 things I learned from 5 jobs in 12 years
A career retrospective with 3 things learned per each job I've had in the past 12 years - Electronic Arts, Pixar, Lumosity, Teal Labs and Masala Games.
March 16, 2017
Mechanical Value and Variation
Gameplay variation is an important aspect to keep the game experience fresh. The following post will try to provide helpful tips on how to develop gameplay variation for your game design in a structured way.
March 16, 2017
Sprite Sequence or doing things differently
For years I wondered how to marry comics and games, I found inspiration in the webcomic format.
March 16, 2017
AMD’s Ryzen 5 CPUs for gaming releasing on April 11th, prices leaked
March 15, 2017
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