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News
How Service Providers are Helping to Enable the Next Phase of Smart City Adoption
There has been lots of discussion on why cities are looking to embrace digital solutions to make them smarter. As smart city technologies and their
March 1, 2017
There’s Never Been a Better Time for IoT
Maciej Kranz wraps up his series on Building the Internet of Things with a look at the state of IoT—today and tomorrow.
March 1, 2017
One Life Left x GDC podcast: an edible game?
We unlock the secrets of EDIBLE GAMES and other ludocentric wonders on the second day of OLLxGDC.
March 1, 2017
Watch the second day of OLLxGDC today at 4PM EST
It's another bright day in San Francisco, which means it's time for us to hide in a dark hallway and kidnap random guests to be interviewed by the One Life Left and Gamasutra teams, live on Twitch!
March 1, 2017
Game Design Deep Dive: Hand-based VR movement in Lucid Trips
"The concept of locomotion IN Lucid Trips has similarities with the movement of astronauts in outer space who have jetpacks attached to their wrists."
March 1, 2017
The subtle and not-so-subtle ways diversity is stifled in game dev
Yussef Cole And Tanya DePass interviewed a diverse cast of game developers and industry voices to shed light on some of the technical and societal barriers that still interfere with diversity in games.
March 1, 2017
Dev kits for the first Windows mixed reality headset roll out this month
Microsoft has lightly detailed the future of its inside-out tracking capable line of mixed reality headsets and announced that dev kits for one model will be released into the wild later this month.
March 1, 2017
Xbox Live Creators Program to offer XBL integration and simplified publishing
Microsoft's new program seeks to make launching an Xbox One or Windows 10 game less taxing on game devs by simplifying both the publishing and certification process for both platforms.
March 1, 2017
Level design lessons learned building Deus Ex: Mankind Divided's Prague
Sylvain Douce has spent years working on Deus Ex games at Eidos Montreal, and at GDC today he shared some of what he'd learned as a senior level designer on last year's Deus Ex: Mankind Divided.
March 1, 2017
Forging Zelda's future by revisiting its past
Members of the Legend of Zelda: Breath of the Wild dev team share how this newest game captures the feeling of freedom and exploration that inspired the very first game in the prolific series.
March 1, 2017
Quadrilateral Cowboy takes Grand Prize at the 2017 IGF Awards
Blendo Games' Quadrilateral Cowboy was one of many winners at tonight's 19th annual Independent Games Festival (IGF) Awards!
March 1, 2017
What Xbox Game Pass Could Mean for the Game Industry
The Xbox Game Pass announced today is Microsoft's first step away from retail stores. Could this Netflix-styled way of buying games catch on for the rest of the industry?
March 1, 2017
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