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News
Humble Freedom Bundle raises $6.43M in support of human rights
"We humbly remember that the United States is a nation of immigrants, and we proudly stand with developers, authors, and charities that champion liberty and justice for all."
Feb. 21, 2017
Square Enix opens new Tokyo studio to develop narrative-driven RPGs
Final Fantasy developer Square Enix has cut the ribbon on a new Tokyo studio from Tales Of producer Hideo Baba.
Feb. 21, 2017
Writer's Guild of America honors Uncharted 4 at 2017 awards
Uncharted 4 took home the prize for Outstanding Achievement in Video Game Writing at this year's U.S. Writer's Guild Awards.
Feb. 21, 2017
Road to the IGF: Ocelot Society's Event[0]
In Event[0], players find themselves trapped aboard a space ship with no company except the ship's AI, Kaizen. They can freely communicate with Kaizen using typed commands and questions,
Feb. 21, 2017
Alt.Ctrl.GDC Showcase: Schadenfreude
Schadenfreude is about being trapped in an elevator in which someone keeps hitting the wrong buttons. It's a game of secrets and betrayal between humans stuck in a cramped space.
Feb. 21, 2017
Making Psychonauts humor work in VR -- without making people sick
"There's a million little things that the team learned," says Tim Schafer, joined by Rhombus lead Chad Dawson. "Like I learned that it's not as fun to look behind you as I thought it was going to be."
Feb. 21, 2017
Get a job: Big Huge Games is hiring a Senior Gameplay Engineer
Big Huge Games is on the lookout for a talented and experienced Gameplay Engineer with strong programming skills and a passion for games in Baltimore, Maryland.
Feb. 21, 2017
Attend GDC 2017 and learn to make better games using cutting-edge math
From new tricks for dealing with randomness to algebraic game balancing and math solutions for enhancing jump physics, there's lots of great stuff at the GDC 2017 Math for Game Programmers tutorial!
Feb. 21, 2017
Watch the trailer for the 2017 Independent Games Festival Awards!
A special trailer for the 19th annual IGF Awards has been published on the official GDC YouTube channel featuring devs introducing their award-nominated games. It's short and sweet, so check it out!
Feb. 21, 2017
Building a Scalable Online Game with Azure - Part 2
In the previous part of this series, we've started to create a small cloud backend with a single actor. In this post, we are adding the web service that is acts as interface between the frontend and the actual backend services.
Feb. 21, 2017
Hand Drawn Colour-blind Friendliness: She Remembered Caterpillars
She Remembered Caterpillars is a colour-based puzzler that is accessible for colour-deficient and colour-blind players without resorting to post-processing effects.
Feb. 21, 2017
What Should a Playtest Smell Like?
Running a great playtest means considering playtester’s every sight, sound and smell to avoid biasing or influencing their feedback. So what should a playtest smell like?
Feb. 21, 2017
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