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News
Humble Bundle is branching into multiplatform game publishing
Humble Bundle has kicked off a publishing and funding initiative that will see the company supporting the release of games for PC, console, and mobile platforms.
Feb. 9, 2017
Newell: Valve in development on 3 new VR games
Company founder Gabe Newell has been discussing the state of the company and its foray into VR, confirming to Gamasutra three new VR-specific games in development at Valve.
Feb. 9, 2017
Using VR tools to design VR games
How long before devs will be able to create VR games using robust VR authoring tools? Gamasutra spoke to people working on the Unreal Engine VR Editor and Unity EditorVR to learn the answer.
Feb. 9, 2017
Activision Blizzard posts big sales, but Call of Duty fails to connect with fans
In its latest financial earnings release, Activision Blizzard announced record-breaking revenues despite Activision's biggest shooter stumbling on the sales front.
Feb. 9, 2017
Get a job: Shiny Shoe is hiring a Lead Designer
Shiny Shoe is looking for a multi-talented and self-motivated Lead Designer to design and prototype gameplay systems with its San Francisco, California-based team.
Feb. 9, 2017
Come to GDC 2017 and hone your design skills at the all-new UX Summit!
The 2017 Game Developers Conference is just weeks away, so today organizers want to quickly let you know about some of the great UI/UX design talks taking place during the conference!
Feb. 9, 2017
Hear the directors of Final Fantasy XV & Nioh speak in GDC 2017's Japanese talks
These GDC 2017 Japanese-language talks are worth checking out because they feature prominent Japanese game makers sharing advice and answering questions in both Japanese and (via translation) English!
Feb. 9, 2017
Procedural Level Generation in Unity for M.E.R.C. (part 2 of 2)
For M.E.R.C. we relied on procedural level generation to add more content and randomness to our game. This article details how we built our procedural level system in Unity and overcame various problems to meet our design goals (part 2 of 2).
Feb. 9, 2017
A Narrative Designer's Approach to NPCs
Angel McCoy talks about non-player characters (NPCs) and how they help drive the story you’re telling. Learn this narrative designer's philosophy of NPC design and why willy-nilly NPC design ends in tears.
Feb. 9, 2017
The Unreliable Gamemaster: Player Motivation in Story-Driven Games
This article concerns the dramatic value of player-character motivation and in story-driven games. The featured case studies illustrate techniques for adding a second narrative layer to game objectives, and how this layer can heighten player immersion.
Feb. 9, 2017
Creating scalable game backends in Microsoft Orleans part 1
Nowadays nearly all games need backend services and in these series of posts I want to describe a really nice and revolutionary way of doing it.
Feb. 9, 2017
7 Tips for Narrative Designer Hopefuls
Angel McCoy gives a few tips to new and future writers on how to build a strong skill foundation before the interviews begin. McCoy is a narrative designer at ArenaNet, working on the AAA MMO GUILD WARS 2.
Feb. 9, 2017
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