Product
Game Protection
Anti-Cheat & Anti-Hack
Online Protection
Solutions
FPS Game Solution
SLG Game Solution
Casual Game Solution
MMO Game Solution
Card Game Solution
Help Center
Android
User Manual
Tool Download
FAQ
iOS
User Manual
Tool Download
FAQ
Windows
User Manual
Tool Download
FAQ
Blog
Price
Android
iOS
Windows
Company
About us
Why JikGuard
Contact us
Log in
Free Trial
News
#UNITEDsummit: Heisenberg Project Outlines Cloud Attack Realities
Honeypots analyzed attacks inside AWS, Microsoft Azure, Digital Ocean, Google Cloud, Rackspace and IBM SoftLayer.
Nov. 2, 2016
Getting the mixture of genres just right in Halcyon 6
"Mashing together XCOM-like base building and JRPG-style combat into a cohesive design was much harder than anticipated ... and we anticipated it would be quite hard.”
Nov. 2, 2016
Details on GameMaker Studio 2 features roll out as limited beta begins
YoYo Games has announced GameMaker Studio 2, a new development tool that rebuilds the Studio platform with a new UI, node based coding, and overall updated workspaces.
Nov. 2, 2016
It took more than 50 years of innovation to create modern VR
Learn more about the shockingly deep and complex origins of virtual reality through an in-depth look at the 25 most influential creators that helped bring VR technology to where it is today.
Nov. 2, 2016
Get a job: Be a Senior Producer at Disruptor Beam
Good at shepherding games and features from initial concept to final delivery? Disruptor Beam seeks a Senior Producer to do just that alongside the rest of the dev team in Framingham, Massachusetts.
Nov. 2, 2016
Get tips on maximizing the life of 'midcore' mobile games at GDC 2017
Using data from the Kongregate portfolio, Kongregate's own Tammy Levy will give you practical advice on maximizing the life (and lifetime value) of your mobile game at
GDC 2017
!
Nov. 2, 2016
HoloLens dev shares advice on developing mixed-reality games
“It’s called mixed reality for a reason," Flarb founder and HoloLens developer Ralph Barbagallo said today at VRDC. When you’re planning your HoloLens content...you can use the real world.”
Nov. 2, 2016
Cameras, HUDs and WTF: Improving the usability of your next VR game
XEODesign founder Nicole Lazzaro took the stage at VRDC in San Francisco today to share some key lessons he and her team have learned about creating usable, approachable VR games.
Nov. 2, 2016
GameStop says sales of October's big releases were weaker than expected
GameStop warned investors today that its upcoming earnings report will be "weaker than expected" due to October releases underperforming at GameStop sales counters.
Nov. 2, 2016
'Text looks rubbish' and other VR design lessons learned on EVE: Valkyrie
“You have to dial everything up to 11 in terms of feedback,” said CCP's Andrew Willans today in a talk about VR game design lessons learned during EVE: Valkyrie's development. Also: Text sucks in VR.
Nov. 2, 2016
'Less poking, more stroking' - Hunicke's nuanced ideas on VR interactivity
For Robin Hunicke, CEO and designer for San Francisco-based game studio Funomena, paying attention to what your physical body is doing in VR is of the utmost importance.
Nov. 2, 2016
Lessons on VR motion and interactivity from leading VR devs
A panel of virtual reality developers on notable VR games including Job Simulator, Star Trek: Bridge Crew, and others shared lessons about interactivity and motion in VR at the Virtual Reality Developers Conference.
Nov. 2, 2016
Prev
1
...
5390
5391
5392
5393
5394
5395
5396
5397
5398
...
7640
Next