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News
UX Deep Dive: Painful reality of building FPS experiences on mobile? - Part 2
In first part of this post we looked at how some mobile devs. are getting around the problem of building convincing FPS experiences on mobile by reducing friction and loads, this follow up article looks at the other extreme of erasing friction or loads.
Sept. 5, 2016
Post Mortem: Renowned Explorers
RE:IS has been a crazy ride. Read about the journey of the monks at Abbey Games.
Sept. 5, 2016
Video Game Deep Cuts: Soda Machines & Steam Spy
The first 'Video Game Deep Cuts' summary of some of the week's most interesting video game culture/development stories, from Dan Pinchbeck on storytelling to Brendon Chung on Quadrilateral Cowboy.
Sept. 4, 2016
Same Pirates, New Means: From Card Sharing to Content Sharing
By Miro Pinkas, Information Security Engineer, Operational Security, SPVSS, Cisco Methods of video piracy have changed over the years -- that’s for sure.
Sept. 2, 2016
Inteno Router Flaw Could Give Remote Hackers Full Access
Inteno Router Flaw Could Give Remote Hackers Full Access. Man in the Middle attackers get the keys to the kingdom
Sept. 2, 2016
Global Smartphone Malware Jumps 98% Over Six Months
Global Smartphone Malware Jumps 98% Over Six Months. Android in the dock again, according to Nokia report
Sept. 2, 2016
Dropbox Phishing Campaign Delivers Bogus Invoices
When a user clicks on the link within the email, a zip archive file is almost immediately downloaded, with malware.
Sept. 2, 2016
Get a job: Sony, Double Fine and more are hiring on the Gamasutra Job Board!
From Sony Bend to Magic Leap to Double Fine, here are just a few of the many great job openings you'll find over on Gamasutra's industry-leading job board!
Sept. 2, 2016
8-4 director steps down to link up with Rez creator, Tetsuya Mizuguchi
Mark MacDonald, executive director at Japanese localization outfit 8-4, has left the company after eight years to link up with Rez creator Tetsuya Mizuguchi.
Sept. 2, 2016
When two generations of Final Fantasy devs meet: Sakaguchi and Tabata speak
A Famitsu interview with Final Fantasy creator Hironobu Sakaguchi and Final Fantasy XV director Hajime Tabata offers insight into how 2 different generations of FF devs think about game design.
Sept. 2, 2016
Steam Spy and the specter of game sales transparency
Sergey Galyonkin wants to share game sales data with the public whether publishers like it or not. Gamasutra spoke to him and several developers on the state of sales figure transparency in games.
Sept. 2, 2016
Behaviourism, In-game Economies and the Steam Community Market
A look into how In-game item systems can increase player motivations by providing rewards, of both internal and external value; from virtual weapons, skins and keys.
Sept. 2, 2016
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