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News
Pass on Picasso
Planning and iteration represent two different approaches to creation, not just in games, but in every creative field. But which is better for our medium? This post digs into these issues.
Aug. 29, 2016
Doom - Flow through Level Design
A quick look at how the Doom level, The Necropolis, uses lighting and composition to create flow.
Aug. 27, 2016
GCSE Computing Numbers Jump 76%
GCSE Computing Numbers Jump 76%. Hopes for cybersecurity skills boost, despite declining grades
Aug. 26, 2016
Apple Spears Trident Zero-Days with Security Update
Apple Spears Trident Zero-Days with Security Update. Exploit chain used to try and download Pegasus spyware to activist phone
Aug. 26, 2016
Son of Russian MP Convicted on Hacking Charges
A court in Seattle has convicted the son of a Russian MP on charges related to hacking US businesses
Aug. 26, 2016
Check out this intriguing way to broadcast game footage in VR
Want another way to broadcast your game footage in VR? How about eSports? The developers of Battlerite have come up with an interesting solution for you.
Aug. 26, 2016
Nintendo gears up for indie support with Nindies Summer Jam
Nintendo's getting in on the seasonal indie promotion game, and seems to be opening up opportunities for developers to promote themselves, not just their games.
Aug. 26, 2016
Dead Space's Ian Milham will direct the next Tomb Raider
The art director of Dead Space has joined Crystal Dynamics as the game director of the next Tomb Raider game.
Aug. 26, 2016
Attend VRDC for expert advice on tackling VR's usability challenges
Game designer, researcher and XEODesign founder Nicole Lazzaro will explore the 5 most challenging usability obstacles game developers (and film makers) face in VR at
VRDC
this November!
Aug. 26, 2016
Video: How to blaze an unconventional trail in your game dev career
Radiant Entertainment's Patrick Miller offers an alternative look at building your career in game development in this GDC 2016 Game Career Seminar talk.
Aug. 26, 2016
Get a job: Be a Gameplay/Engine Programmer at Shiny Shoe
Having worked on games like Day of the Tentacle Remastered and The Banner Saga, San Francisco-based Shiny Shoe is looking for a coder to join the team and work on gameplay and engine programming.
Aug. 26, 2016
Game Design Deep Dive: Building truly cooperative play in Overcooked
"With Overcooked, we wanted to make a game which was much more focused on how a team works together rather than simply adding more players to a single player experience."
Aug. 26, 2016
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