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News
Video: Capturing the cinematic dialogue of Splinter Cell: Blacklist
At GDC 2014, Ubisoft Toronto's Richie Nieto delivers a step-by-step walkthrough of the pipeline for producing dialogue for cinematics in the big-budget stealth action game Splinter Cell: Blacklist.
Aug. 3, 2016
Attend GDC Europe and see how CCP integrated citizen science into EVE Online
GDC Europe 2016 is right around the corner, and today organizers are proud to highlight a talk about how the creators of EVE Online integrated citizen-driven scientific research work into their game.
Aug. 3, 2016
Mobile and Windows PCs the platform of choice for British devs
The two most popular platforms for UK game developers last year were iOS devices and Windows desktops.
Aug. 3, 2016
Salt and Sanctuary dev: 'I wish everyone could be civil to developers'
Under fire from folks steamed about a Vita port of his game that he isn't even working on, Ska Studios' James Silva decries toxic behavior in the game industry and makes a public plea for civility.
Aug. 3, 2016
Job Simulator dev nets $5M in funding to keep developing for VR
Owlchemy Labs, that Austin-based studio best known for creating Snuggle Truck and Job Simulator, has now raised $5 million from investors to continue developing virtual reality experiences.
Aug. 3, 2016
Citing F2P inexperience, Ark dev retracts F2P Ark spinoff game
The developer's reasons for retracting the battle mode-turned-standalone game Survival of the Fittest back into Ark proper highlight the real costs that come with operating a free game.
Aug. 3, 2016
Pokemon Go is the best and worst game I've ever played
A breakdown of the launch and life of Pokemon Go. Let's take a closer look at Pokemon Go's bumpy rise to the top of the charts.
Aug. 3, 2016
The Relationship between Monetization and Gamer Behavior
Developers shouldn't blindly chase the illusion of high % of whales in their game. A healthy game should have a good combination of paid-users and unpaid-users. Unpaid-users group is the foundation of whales. Remember that whales usually spent less .....
Aug. 3, 2016
Augmenting the Classroom: Evolving Education Through Virtual Field Trips
Education is one of the few facets of modern life that has very little digital connection, and yet could potentially benefit the most from it.
Aug. 3, 2016
The Security Seven: 7 Ways to Defend Your Factory from Today’s Threats
As they say, the best offense (i.e., growth) is a great defense (i.e. security). And while seven is considered a lucky number in many cultures, luck is NOT a security strategy.
Aug. 2, 2016
The Fun Kind of Voting!
Let's take a break from presidential politics for just a moment to consider an election that is happening much sooner, and will probably be much more fun
Aug. 2, 2016
Accountability for the Digital Customer Experience
Cisco dCloud is moderating the #CustomerExperience #CiscoChat on August 22nd – so we spent some time thinking about the Customer Experience and our role
Aug. 2, 2016
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