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News
Xenoblade dev Monolith Soft co-developing The Legend of Zelda: Breath of the Wild
In order to perfect its open-ended version of Hyrule, Nintendo has enlisted the help of Monolith Soft, the team behind open-world action RPG, Xenoblade Chronicles.
June 20, 2016
No Man's Sky studio settles trademark dispute with telecoms giant, Sky
"We finally settled with Sky -- they own the word "Sky". We can call our game No Man's Sky. Three years of secret stupid legal nonsense over."
June 20, 2016
How to take advantage of textures in the vertex shader
Of how we put more than an hour of facial animation in a single texture. Rocket jump over those that only use textures to be mapped on 3D models and try some new fresh ideas.
June 20, 2016
Text manager - Part 1
Here I talk about the basic system I implemented for The Guest game, a text manager.
June 20, 2016
10 Applications of Traditional Painting in Mobile Games
Today people appreciate beautiful hand painted graphics in game. In this article, I show you a few samples of how these paintings are used in mobile games, with pictures from famous games.
June 20, 2016
An exciting month in accessibility
Accessibility in gaming is never a dull field to be working in, the pace of change is ever accelerating. So often I find myself thinking what an incredible month it has been, topping anything that has gone before. The past month has been no exception.
June 20, 2016
CRPG History Abridged IV: A few niche RPGs that brought something new to the table
A look at four interesting and less-known RPGs - Chinese Paladin, Cobra Mission, Mordor/Demise and Yumina the Ethereal.
June 20, 2016
How Political Animals Got a Publisher : Part 3
I part 3 of a 3 part series I go into some of the nitty gritty details and calculations that a developer needs to do before presenting a pitch to a publisher.
June 20, 2016
Bounds, Bottlenecks, and Digital Marketing
Programs can be CPU or GPU bound. Is your game Audience-Bound, Appeal-Bound or Ability-Bound? What's limiting your success?
June 20, 2016
Visibility Into Tetration Analytics, Part 2
These 5 key use cases illustrate how Tetration Analytics provides pervasive visibility in your data center -- and demonstrate why we call it a Data Center Time Machine.
June 17, 2016
Hackers Grab Details of 45 Million Forum Users
VerticalScope, a Canadian media company that runs a large number of websites and forums, has been hacked, with millions of credentials leaked
June 17, 2016
Get all the game industry insights, data and trends at GDC Europe
Joost Van Dreunen is the chief of video game market research firm SuperData Research, and at GDC Europe he'll share a wealth of fascinating data about the trends and tendencies of the game industry.
June 17, 2016
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