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News
American McGee's Spicy Horse studio downsizes in pivot away from F2P
The independent Shanghai-based studio has shrunk down to a core team, though its iconoclastic founder promises new projects are in the works.
March 29, 2016
The trials and technical triumphs of Obra Dinn
Lucas Pope shares the details behind why it's taken him 1.5 years to get his latest demo near his original vertical slice -- and shares technical solutions to making his game work in Unity.
March 29, 2016
Moving from NGUI to Unity UI
Originally released in 2011, Next-Gen UI (NGUI) was the pinnacle of UI in Unity3d. Since 4.6, Unity has had built in UI tools powerful enough to take over the job (UUI). These are my experiences moving a project from NGUI to UUI.
March 29, 2016
Transparency in Mechanics and Game Design
Understanding what information to reveal and hide to the player is an important part of creating good game design, and today's post looks at that dividing line.
March 29, 2016
Challenges of localizing a typing game
In Epistory, typing is the sole interaction the player has with the game. As you get to type a lot of words, in fun, varied ways, it also introduces challenges regarding translation work.
March 29, 2016
Rhythm Core Alpha 2 for composing and performing: An Informal Review
Review of Rhythm Core Alpha 2 for Nintendo 3DS as a composer's sketchpad, creativity tool. and performance instrument.
March 29, 2016
You’ve Been Laid Off: Now What?
This post goes over some of the important things you need to know if you've just been laid off from your game development job. The post includes a list of things you can expect, and a list of things you should do to get you back into the working world.
March 29, 2016
Watch Paint Dry
How I got a game on the Steam Store without anyone from Valve ever looking at it.
March 29, 2016
Smart PowerWare Ransomware Uses PowerShell for the Dirty Work
In a twist, the malware uses the scripting language inherent to Microsoft operating systems.
March 28, 2016
3 Techniques for Architecting the New Digital Frontier
Technologist and network architects alike are leading companies into a new digital frontier directed by technology-enabled platforms. These platforms are very powerful as they can enable a new ecosystem for...
March 28, 2016
Sparking a Revolution in Collaboration
You can think of collaboration tools—messaging, meetings, calling—as the central nervous system of the modern organization. But traditional collaboration
March 28, 2016
3 Reasons 10 Million Is A Big Number
10 Million is a big number. How big? To put it in perspective, 10 million minutes is a bit over 19 years…Which is about 15 years longer than it
March 28, 2016
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