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Using Unity plugins in development of Mimpi Dreams
Unity plugins are a great way to simplify tedious tasks to free up some time for more important ones. The problem is: what plugin to choose?
March 16, 2016
Casualising Mid-core? King ready to march on Supercell's turf. Has Supercell already upped its game?
Casualised Mid-Core? Are we looking at dawn of new genres appear in mobile games which can mature players from casual gaming to mid-core? A look at concept of user maturity (UM) vs user acquisition (UA) as a new avenue to acquire player base.
March 16, 2016
Three mistakes to avoid when you’re making your first game(s)
The motivation of this article is to describe these mistakes and how to avoid them so that fellow developers could skip few mistakes, accelerate their career and make better games for all of us.
March 16, 2016
DARPA Wants Boffins to Turn Household Items into Weapons
DARPA Wants Boffins to Turn Household Items into Weapons. US agency reaches out to hobbyists with Improv program
March 15, 2016
File-Less PowerSniff Malware Spotted in New Macro Attacks
File-Less PowerSniff Malware Spotted in New Macro Attacks. Palo Alto Networks warns users to disable macros
March 15, 2016
UK Boards Fail to Handle Cyber-risk, Especially at Telecoms
Only 35% of boardroom executives believe their board has a high level of personal expertise in cybersecurity.
March 15, 2016
Observations from Mobile World Congress 2016
I have just returned from a very interesting and jammed-packed week at Mobile World Congress 2016 in Barcelona. For the first time ever, over 100,000 people and 2,200...
March 15, 2016
What is Cisco NFV Infrastructure Software?
The engine under the hood of Cisco Enterprise NFV We’ve all heard that saying, “What is under that hood?” That question refers to “the kick-ass”
March 15, 2016
GDC Highlights: Engine action, VR pricing, and effective advocacy
With Day 2 of GDC complete, we've brought you a quick roundup of news, takes, and insight from the show floor.
March 15, 2016
Lessons of VR level design learned from I Expect You To Die
In the GDC talk 'Lessons Learned from I Expect You To Die,' Shawn Patton of Schell Games talked about unique VR prototyping techniques his team has developed.
March 15, 2016
Jim Brown's level design workshop: The illusion of choice
Jim Brown of Epic Games advises providing players with an “illusion of choice.” Bringing a behavioral science perspective, he argued for making choice illusory while preserving player autonomy.
March 15, 2016
BioWare writers offer tips on building to an emotional theme
At GDC, BioWare lead writer Patrick Weekes and narrative presentation lead John Epler explained how they worked narrative magic on the Dragon Age Inquisition: Trespasser DLC.
March 15, 2016
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