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Growing game animation: State changes and pathing
Growing game animation: State changes and pathing
In this reprinted #altdevblogaday in-depth piece, Zenimax Online Studios' senior animator Mike Jungbluth explains why state changes and pathing can "either strengthen or destroy the personality, intent and objectiv
In-depth: Stupid float tricks
In-depth: Stupid float tricks
In this reprinted #altdevblogaday in-depth piece, Valve Software programmer Bruce Dawson shares a few seemingly "fantastic/improbable" tricks he's picked up with the floating-point format.