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Growing game animation: State changes and pathing
Growing game animation: State changes and pathing
In this reprinted #altdevblogaday in-depth piece, Zenimax Online Studios' senior animator Mike Jungbluth explains why state changes and pathing can "either strengthen or destroy the personality, intent and objectiv
In-depth: Stupid float tricks
In-depth: Stupid float tricks
In this reprinted #altdevblogaday in-depth piece, Valve Software programmer Bruce Dawson shares a few seemingly "fantastic/improbable" tricks he's picked up with the floating-point format.
Gamasutra expert blogs: From brand recognition to deployment strategy
Gamasutra expert blogs: From brand recognition to deployment strategy
In highlights from Gamasutra's Expert Blogs, industry notables write about diverse topics, including the two faces of brands in the game industry, deployment strategies for free demos, and more.