News

In-depth: Designing for the untestable
In-depth: Designing for the untestable
In this reprinted #altdevblogaday in-depth piece, Jagex's lead designer Claire Blackshaw shares five rules for how game developers can design for the untestable scenario.
Opinion: Game developer graduate exhibition tips
Opinion: Game developer graduate exhibition tips
In this reprinted #altdevblogaday in-depth piece, Bane Games' Alistair Doulin offers some useful advice to game developer graduates on presenting their game and themselves at exhibitions.