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In-depth: Skin shading in Unity3D
In-depth: Skin shading in Unity3D
In this reprinted #altdevblogaday in-depth piece, Iron Galaxy Studios programming intern Jon Moore looks at rendering human skin in Unity3D, and shares the source code for his efforts.
How God Hand's difficulty level caters to player skill
How God Hand's difficulty level caters to player skill
While most games merely ask players to set a difficulty level, cult hit God Hand, directed by Resident Evil creator Shinji Mikami, offered a unique system, as discussed