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News
Payday 2 dev in hot water for reversing stance on microtransactions
Starbreeze subsidiary Overkill Software is in a bit of hot water this week after adding microtransactions to its popular Payday 2 game despite earlier public assurances by staffers that they would never do so.
Oct. 16, 2015
Report: Some Linux games unavailable on Steam ahead of Steam Machines launch
If games are Linux-compatible but don't work well with SteamOS, it appears they won't have a compatibility icon any longer.
Oct. 16, 2015
The Dark Web Uncovered: From Stolen Netflix Accounts to CNI Hacks
The Dark Web Uncovered: From Stolen Netflix Accounts to CNI Hacks. Intel Security lifts the lid on the cybercrime underground
Oct. 15, 2015
PhishMe Acquires Malcovery Security
The move gives the company an added layer of malware analysis and threat intelligence.
Oct. 15, 2015
FireEye, Visa Tackle Payments Industry Threats
The joint service will deliver real-time, payments-specific threat information to merchants and card issuers.
Oct. 15, 2015
Criminals, Governments Exploiting Widespread Mobile Network Flaws
Mobile networks in every territory have already been penetrated by criminals and governments bent on fraud and surveillance.
Oct. 15, 2015
Angler for Beginners in 34 Seconds
Post authored by Martin Rehak, Veronica Valeros, Martin Grill and Ivan Nikolaev. In order to complement the comprehensive information about the Angler exploit kit from our Talos colleagues [
Oct. 15, 2015
Bring the Industrial Revolution to your Oracle Workloads (Learn More by Stopping at Booth 801 at OOW 2015)
When I think of how technology has changed in the data center, I am always reminded of the history of the industrial revolution. Wikipedia begins its
Oct. 15, 2015
Destruction and growth in gameplay: Creating Mushroom 11
"Mushroom 11 is a game about destruction and growth," is how developer Itay Keren describes his game. "You are an amorphous organism, and the only way you move is by destroying your own cells."
Oct. 15, 2015
'A brawl and a race': Designing for the long game in Subterfuge
Subterfuge's debt to Neptune's Pride is clear, but design decisions related to interface, scope, communications, and chronology ensure that it's deeply engaging, but less demanding.
Oct. 15, 2015
Get a job: Ready at Dawn is hiring an experienced Concept Artist 2
The studio responsible for The Order: 1886 seeks an experienced artist to work on creating concept art alongside the rest of the team at Ready At Dawn's Irvine, CA headquarters.
Oct. 15, 2015
Video: Designing games about tricky emotions like longing, or love
Funomena's Robin Hunicke takes the stage at GDC 2014 Indie Soapbox and encourages developers to make games about tricky emotions and feelings like longing, affection, intimacy and love.
Oct. 15, 2015
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